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WOW FOREVER · PROFESSION GUIDE

Leatherworking leveling: 1–300

Enter your current skill and the skill you want to reach. Get recipes for that range and a shopping list, then subtract materials you already own.

Skill 1–300Updated: 30 October 2026
← Professions
01 · Leveling route

Your next step

Choose the range you want to work on now. The plan starts at your current skill and calculates only as far as your chosen target.

Before buying materials, check that you can get the recipes from the trainer or vendor. Material quantities are calculated from the client data.

1 / 2250 / 11 steps completed

Check recipe access in game before buying. Yellow recipes may need extra crafts.

Reserve for yellow recipes

The base plan assumes one skill point per craft. Yellow recipes do not give a point every time, so allow extra materials for them.

The plan converts components and bolts into raw materials and credits parts already made. Extra skill gains from making additional components are not included in the displayed calculation.

Tick off completed steps to keep your place. The shopping list still shows the whole plan minus the stock you entered.

1–30Profession skill
Recipe

Light Armor Kit

29 CraftsYellow at 30Grey at 60

Materials per craft

  • 1 × Light Leather
30–55Profession skill
Recipe

Cured Light Hide

26 CraftsYellow at 50Grey at 70

Materials per craft

  • 1 × Light Hide
  • 1 × Salt
55–75Profession skill
Recipe

Embossed Leather Gloves

21 CraftsYellow at 70Grey at 100

Materials per craft

  • 3 × Light Leather
  • 2 × Coarse Thread
75–100Profession skill
Recipe

Fine Leather Belt

28 CraftsYellow at 85Grey at 115

Materials per craft

  • 6 × Light Leather
  • 2 × Coarse Thread
100–115Profession skill
Recipe

Light Leather Pants

18 CraftsYellow at 100Grey at 130

Materials per craft

  • 10 × Light Leather
  • 1 × Cured Light Hide
  • 1 × Fine Thread
115–125Profession skill
Recipe

Dark Leather Belt

10 CraftsYellow at 125Grey at 150

Materials per craft

  • 1 × Fine Leather Belt
  • 1 × Cured Medium Hide
  • 2 × Fine Thread
  • 1 × Gray Dye
125–155Profession skill
Recipe

Hillman's Leather Gloves

32 CraftsYellow at 145Grey at 170

Materials per craft

  • 14 × Medium Leather
  • 4 × Fine Thread
155–175Profession skill
Recipe

Barbaric Shoulders

21 CraftsYellow at 170Grey at 190

Materials per craft

  • 8 × Heavy Leather
  • 1 × Cured Heavy Hide
  • 2 × Fine Thread
175–195Profession skill
Recipe

Guardian Gloves

22 CraftsYellow at 185Grey at 205

Materials per craft

  • 4 × Heavy Leather
  • 1 × Cured Heavy Hide
  • 1 × Silken Thread
195–210Profession skill
Recipe

Nightscape Headband

17 CraftsYellow at 200Grey at 220

Materials per craft

  • 5 × Thick Leather
  • 2 × Silken Thread
210–225Profession skill
Recipe

Nightscape Pants

15 CraftsYellow at 225Grey at 245

Materials per craft

  • 14 × Thick Leather
  • 4 × Silken Thread
02 · Shopping list

Raw material requirements

Total plan requirements · 12 material types

MaterialRequiredOwnedMissing
Coarse Thread9898
Fine Thread208208
Gray Dye1010
Heavy Hide4343
Heavy Leather256256
Light Hide2626
Light Leather440440
Medium Hide1010
Medium Leather448448
Salt165165
Silken Thread116116
Thick Leather295295
How to approach it

How to approach it

Store leather and hides separately. Some recipes require a cured hide or a previously crafted belt. The raw-material plan includes these intermediate crafts.

03 · Training

Training

Each training rank caps at 75, 150 or 225. Train the next rank in time so further crafts can grant skill points.

01

Apprentice

→ 75

02

Journeyman

→ 150

03

Expert

→ 225

04

Artisan

→ 300

Training · Leatherworking
Sources & recipe data

Ingredients, results and skill thresholds come from our Forever client extract. Recipe order and the material reserve are editorial planning.

Client 1.60.1.70532 · SkillLineAbility · SpellReagents · SpellEffect · ItemSparse

Existing translations: EN / FR / ES / RU · Client 1.60.1.70205

Recipe-item mapping: Client 1.60.1.70205

Recipe items are mapped in the client. Vendor stock and trainer access have not been confirmed in game. Ranges 225–300 remain material plans.

Editorial review: