Spend up to 16 Legacy points per character at launch, independently of class talents.
WOW FOREVER · BUILD WORKSHOP
Forever Legacy planner
Plan your WoW Forever Legacy: up to 16 points per character for Adventure, Resourcefulness and Professions.

Preview reconstructed from publicly shown demo material. Values and positions may change before release.
2026-09-16 · 2026-09-16-preview.1NEW The Legacy system is new in WoW Forever.
How your Legacy works
Earn points across characters and allocate them separately for each character.
Every change creates a compact build code for a shareable link.
All talents and ranks
Open a talent to read its ranks and prerequisites.
Adventure
High Alert
Maximum rank: 2
- Rank 1
Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in battlegrounds.
- Rank 2
Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in battlegrounds.
Well Rested
Maximum rank: 5 · Requires points in earlier rows: 5
Prerequisite: Talented (1)
- Rank 1
Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
- Rank 2
Your rested experience accumulates 8% faster and your rested experience cap is increased by 8%.
- Rank 3
Your rested experience accumulates 12% faster and your rested experience cap is increased by 12%.
- Rank 4
Your rested experience accumulates 16% faster and your rested experience cap is increased by 16%.
- Rank 5
Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
Talented
Maximum rank: 5 · Requires points in earlier rows: 5
Prerequisite: High Alert (1)
- Rank 1
You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
- Rank 2
You gain talent points every level starting at level 8 instead of starting at level 10, but you still may not have more than 51 total talent points.
- Rank 3
You gain talent points every level starting at level 7 instead of starting at level 10, but you still may not have more than 51 total talent points.
- Rank 4
You gain talent points every level starting at level 6 instead of starting at level 10, but you still may not have more than 51 total talent points.
- Rank 5
You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.
Thrill of Adventure
Maximum rank: 5 · Requires points in earlier rows: 10
Prerequisite: Well Rested (1)
- Rank 1
You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
- Rank 2
You gain 2% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
- Rank 3
You gain 3% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
- Rank 4
You gain 4% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
- Rank 5
You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Field Guide
Maximum rank: 3 · Requires points in earlier rows: 10
Prerequisite: Talented (1)
- Rank 1
Reduces your cooldown on adding Camp features by 8%.
- Rank 2
Reduces your cooldown on adding Camp features by 16%.
- Rank 3
Reduces your cooldown on adding Camp features by 24%.
Frequent Flier
Maximum rank: 1 · Requires points in earlier rows: 10
Prerequisite: Field Guide (1)
- Rank 1
You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Field Medicine
Maximum rank: 2 · Requires points in earlier rows: 15
Prerequisite: Field Guide (1)
- Rank 1
Reduces the duration of the Recently Bandaged effect by 5 sec when you use a Bandage. Ineffective in dungeons, raids, and battlegrounds.
- Rank 2
Reduces the duration of the Recently Bandaged effect by 10 sec when you use a Bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness
For Great Honor
Maximum rank: 5
- Rank 1
Increases Honor Points gained by 2%.
- Rank 2
Increases Honor Points gained by 4%.
- Rank 3
Increases Honor Points gained by 6%.
- Rank 4
Increases Honor Points gained by 8%.
- Rank 5
Increases Honor Points gained by 10%.
Gourmand
Maximum rank: 3 · Requires points in earlier rows: 5
Prerequisite: Permanence (1)
- Rank 1
Increases the duration of beneficial effects from eating food by 33%.
- Rank 2
Increases the duration of beneficial effects from eating food by 66%.
- Rank 3
Increases the duration of beneficial effects from eating food by 99%.
Permanence
Maximum rank: 2 · Requires points in earlier rows: 5
Prerequisite: For Great Honor (1)
- Rank 1
Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
- Rank 2
Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.
The Quick and the Dead
Maximum rank: 2 · Requires points in earlier rows: 10
Prerequisite: Gourmand (1)
- Rank 1
Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
- Rank 2
Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 2 min after being resurrected or until you enter combat.
Reagent Economy
Maximum rank: 1 · Requires points in earlier rows: 10
Prerequisite: The Quick and the Dead (1)
- Rank 1
Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.
Reinforce
Maximum rank: 5 · Requires points in earlier rows: 15
Prerequisite: The Quick and the Dead (1)
- Rank 1
You take 6% less durability loss when you die.
- Rank 2
You take 12% less durability loss when you die.
- Rank 3
You take 18% less durability loss when you die.
- Rank 4
You take 24% less durability loss when you die.
- Rank 5
You take 30% less durability loss when you die.
Diplomat
Maximum rank: 5 · Requires points in earlier rows: 15
Prerequisite: Permanence (1)
- Rank 1
Increases your reputation gains by 2%.
- Rank 2
Increases your reputation gains by 4%.
- Rank 3
Increases your reputation gains by 6%.
- Rank 4
Increases your reputation gains by 8%.
- Rank 5
Increases your reputation gains by 10%.
Professions
Working Overtime
Maximum rank: 5
- Rank 1
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
- Rank 2
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 8%.
- Rank 3
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 12%.
- Rank 4
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 16%.
- Rank 5
Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
Bountiful Harvest
Maximum rank: 5 · Requires points in earlier rows: 5
Prerequisite: Working Overtime (1)
- Rank 1
You discover 20% more Scarce materials from Mining, Herbalism, and Skinning.
- Rank 2
You discover 40% more Scarce materials from Mining, Herbalism, and Skinning.
- Rank 3
You discover 60% more Scarce materials from Mining, Herbalism, and Skinning.
- Rank 4
You discover 80% more Scarce materials from Mining, Herbalism, and Skinning.
- Rank 5
You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.
Master Chef
Maximum rank: 5 · Requires points in earlier rows: 5
Prerequisite: Working Overtime (1)
- Rank 1
Your cooking recipes have a 10% chance to create an extra result.
- Rank 2
Your cooking recipes have a 20% chance to create an extra result.
- Rank 3
Your cooking recipes have a 30% chance to create an extra result.
- Rank 4
Your cooking recipes have a 40% chance to create an extra result.
- Rank 5
Your cooking recipes have a 50% chance to create an extra result.
Performance Bonus
Maximum rank: 5 · Requires points in earlier rows: 5
Prerequisite: Working Overtime (1)
- Rank 1
You have a 5% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
- Rank 2
You have a 10% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
- Rank 3
You have a 15% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
- Rank 4
You have a 20% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
- Rank 5
You have a 25% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Luremaster
Maximum rank: 5 · Requires points in earlier rows: 10
Prerequisite: Master Chef (1)
- Rank 1
While fishing with a lure active, you have a 25% chance to catch an extra fish.
- Rank 2
While fishing with a lure active, you have a 50% chance to catch an extra fish.
- Rank 3
While fishing with a lure active, you have a 75% chance to catch an extra fish.
- Rank 4
While fishing with a lure active, you have a 100% chance to catch an extra fish.
- Rank 5
While fishing with a lure active, you have a 125% chance to catch an extra fish.
Dedicated Study
Maximum rank: 5 · Requires points in earlier rows: 15
Prerequisite: Luremaster (1)
- Rank 1
Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
- Rank 2
Increases your skill by 2 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
- Rank 3
Increases your skill by 3 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
- Rank 4
Increases your skill by 4 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
- Rank 5
Increases your skill by 5 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.