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Forever Legacy planner

Plan your WoW Forever Legacy: up to 16 points per character for Adventure, Resourcefulness and Professions.

Fan illustration: Legacy
Preview data

Preview reconstructed from publicly shown demo material. Values and positions may change before release.

2026-09-16 · 2026-09-16-preview.1
Points spent0 / 1616 points per character at launch

NEW The Legacy system is new in WoW Forever.

How your Legacy works

16

Spend up to 16 Legacy points per character at launch, independently of class talents.

Account-wide

Earn points across characters and allocate them separately for each character.

URL

Every change creates a compact build code for a shareable link.

All talents and ranks

Open a talent to read its ranks and prerequisites.

Adventure

High Alert

Maximum rank: 2

  1. Rank 1

    Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in battlegrounds.

  2. Rank 2

    Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in battlegrounds.

Well Rested

Maximum rank: 5 · Requires points in earlier rows: 5

Prerequisite: Talented (1)

  1. Rank 1

    Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.

  2. Rank 2

    Your rested experience accumulates 8% faster and your rested experience cap is increased by 8%.

  3. Rank 3

    Your rested experience accumulates 12% faster and your rested experience cap is increased by 12%.

  4. Rank 4

    Your rested experience accumulates 16% faster and your rested experience cap is increased by 16%.

  5. Rank 5

    Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.

Talented

Maximum rank: 5 · Requires points in earlier rows: 5

Prerequisite: High Alert (1)

  1. Rank 1

    You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.

  2. Rank 2

    You gain talent points every level starting at level 8 instead of starting at level 10, but you still may not have more than 51 total talent points.

  3. Rank 3

    You gain talent points every level starting at level 7 instead of starting at level 10, but you still may not have more than 51 total talent points.

  4. Rank 4

    You gain talent points every level starting at level 6 instead of starting at level 10, but you still may not have more than 51 total talent points.

  5. Rank 5

    You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.

Thrill of Adventure

Maximum rank: 5 · Requires points in earlier rows: 10

Prerequisite: Well Rested (1)

  1. Rank 1

    You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

  2. Rank 2

    You gain 2% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

  3. Rank 3

    You gain 3% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

  4. Rank 4

    You gain 4% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

  5. Rank 5

    You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

Field Guide

Maximum rank: 3 · Requires points in earlier rows: 10

Prerequisite: Talented (1)

  1. Rank 1

    Reduces your cooldown on adding Camp features by 8%.

  2. Rank 2

    Reduces your cooldown on adding Camp features by 16%.

  3. Rank 3

    Reduces your cooldown on adding Camp features by 24%.

Frequent Flier

Maximum rank: 1 · Requires points in earlier rows: 10

Prerequisite: Field Guide (1)

  1. Rank 1

    You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.

Field Medicine

Maximum rank: 2 · Requires points in earlier rows: 15

Prerequisite: Field Guide (1)

  1. Rank 1

    Reduces the duration of the Recently Bandaged effect by 5 sec when you use a Bandage. Ineffective in dungeons, raids, and battlegrounds.

  2. Rank 2

    Reduces the duration of the Recently Bandaged effect by 10 sec when you use a Bandage. Ineffective in dungeons, raids, and battlegrounds.

Resourcefulness

For Great Honor

Maximum rank: 5

  1. Rank 1

    Increases Honor Points gained by 2%.

  2. Rank 2

    Increases Honor Points gained by 4%.

  3. Rank 3

    Increases Honor Points gained by 6%.

  4. Rank 4

    Increases Honor Points gained by 8%.

  5. Rank 5

    Increases Honor Points gained by 10%.

Gourmand

Maximum rank: 3 · Requires points in earlier rows: 5

Prerequisite: Permanence (1)

  1. Rank 1

    Increases the duration of beneficial effects from eating food by 33%.

  2. Rank 2

    Increases the duration of beneficial effects from eating food by 66%.

  3. Rank 3

    Increases the duration of beneficial effects from eating food by 99%.

Permanence

Maximum rank: 2 · Requires points in earlier rows: 5

Prerequisite: For Great Honor (1)

  1. Rank 1

    Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.

  2. Rank 2

    Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.

The Quick and the Dead

Maximum rank: 2 · Requires points in earlier rows: 10

Prerequisite: Gourmand (1)

  1. Rank 1

    Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.

  2. Rank 2

    Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 2 min after being resurrected or until you enter combat.

Reagent Economy

Maximum rank: 1 · Requires points in earlier rows: 10

Prerequisite: The Quick and the Dead (1)

  1. Rank 1

    Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.

Reinforce

Maximum rank: 5 · Requires points in earlier rows: 15

Prerequisite: The Quick and the Dead (1)

  1. Rank 1

    You take 6% less durability loss when you die.

  2. Rank 2

    You take 12% less durability loss when you die.

  3. Rank 3

    You take 18% less durability loss when you die.

  4. Rank 4

    You take 24% less durability loss when you die.

  5. Rank 5

    You take 30% less durability loss when you die.

Diplomat

Maximum rank: 5 · Requires points in earlier rows: 15

Prerequisite: Permanence (1)

  1. Rank 1

    Increases your reputation gains by 2%.

  2. Rank 2

    Increases your reputation gains by 4%.

  3. Rank 3

    Increases your reputation gains by 6%.

  4. Rank 4

    Increases your reputation gains by 8%.

  5. Rank 5

    Increases your reputation gains by 10%.

Professions

Working Overtime

Maximum rank: 5

  1. Rank 1

    Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.

  2. Rank 2

    Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 8%.

  3. Rank 3

    Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 12%.

  4. Rank 4

    Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 16%.

  5. Rank 5

    Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.

Bountiful Harvest

Maximum rank: 5 · Requires points in earlier rows: 5

Prerequisite: Working Overtime (1)

  1. Rank 1

    You discover 20% more Scarce materials from Mining, Herbalism, and Skinning.

  2. Rank 2

    You discover 40% more Scarce materials from Mining, Herbalism, and Skinning.

  3. Rank 3

    You discover 60% more Scarce materials from Mining, Herbalism, and Skinning.

  4. Rank 4

    You discover 80% more Scarce materials from Mining, Herbalism, and Skinning.

  5. Rank 5

    You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.

Master Chef

Maximum rank: 5 · Requires points in earlier rows: 5

Prerequisite: Working Overtime (1)

  1. Rank 1

    Your cooking recipes have a 10% chance to create an extra result.

  2. Rank 2

    Your cooking recipes have a 20% chance to create an extra result.

  3. Rank 3

    Your cooking recipes have a 30% chance to create an extra result.

  4. Rank 4

    Your cooking recipes have a 40% chance to create an extra result.

  5. Rank 5

    Your cooking recipes have a 50% chance to create an extra result.

Performance Bonus

Maximum rank: 5 · Requires points in earlier rows: 5

Prerequisite: Working Overtime (1)

  1. Rank 1

    You have a 5% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.

  2. Rank 2

    You have a 10% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.

  3. Rank 3

    You have a 15% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.

  4. Rank 4

    You have a 20% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.

  5. Rank 5

    You have a 25% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.

Luremaster

Maximum rank: 5 · Requires points in earlier rows: 10

Prerequisite: Master Chef (1)

  1. Rank 1

    While fishing with a lure active, you have a 25% chance to catch an extra fish.

  2. Rank 2

    While fishing with a lure active, you have a 50% chance to catch an extra fish.

  3. Rank 3

    While fishing with a lure active, you have a 75% chance to catch an extra fish.

  4. Rank 4

    While fishing with a lure active, you have a 100% chance to catch an extra fish.

  5. Rank 5

    While fishing with a lure active, you have a 125% chance to catch an extra fish.

Dedicated Study

Maximum rank: 5 · Requires points in earlier rows: 15

Prerequisite: Luremaster (1)

  1. Rank 1

    Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.

  2. Rank 2

    Increases your skill by 2 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.

  3. Rank 3

    Increases your skill by 3 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.

  4. Rank 4

    Increases your skill by 4 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.

  5. Rank 5

    Increases your skill by 5 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.