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WORLD OF WARCRAFT: FOREVER

Races & factions

Which race fits your character? Compare factions, available classes and racial abilities before choosing.

Humans, Dwarves, Orcs and the other playable races belong to a faction: Alliance or Horde. Skyborne choose their faction.

Class and race matrix

“New” marks new class combinations.

Concept illustration for HumanAlliance

Human

Available classes

WarriorPaladinHunter newRoguePriestMageWarlock

As a Human, you begin among the rebuilt walls of Stormwind and an Alliance that must stand against new dangers. Humans embody adaptability, ambition and the will to rise after devastating defeats. Their broad class selection lets you live that story as a soldier, champion of faith, scout or spellcaster.

Racial abilities

  • Will to SurviveActive

    Removes all stun effects.

  • PerceptionActive

    Greatly improves stealth detection for 20 seconds.

  • RuthlessPassive

    Increases spell and ability critical strike chance by 1%, regardless of weapon type.

  • The Human SpiritPassive

    Increases Spirit by 10%.

Concept illustration for DwarfAlliance

Dwarf

Available classes

WarriorPaladinHunterRoguePriestShaman new

As a Dwarf, you come from the halls of Ironforge, shaped by ancient mountains, clan traditions and the search for your people's origins. Dwarves combine a hardy warrior culture with exploration, craftsmanship and a special affinity for stone and metal. You play a steadfast people who face danger directly and rarely overlook a treasure.

Racial abilities

  • StoneformActive

    Removes Bleeds, Poisons and Diseases, grants 8 seconds of immunity and reduces Physical damage taken by 10%.

  • Find TreasureActive

    Tracks nearby treasure chests and grants a chance of finding extra valuables in them.

  • Artisan’s PrecisionPassive

    Increases hit chance with spells and attacks by 1%.

  • Big Game HunterPassive

    Increases damage dealt to Beasts by 5%.

Concept illustration for Night ElfAlliance

Night Elf

Available classes

WarriorHunterRoguePriestDruid

As a Night Elf, you belong to an ancient people of Kalimdor whose history is bound to Elune, the forests and the scars left by the Legion. Night Elves move watchfully through the wilds and unite martial skill, reverence for nature and mysterious lunar magic. Their story suits players drawn to quiet resolve and the defence of a wounded world.

Racial abilities

  • Elune's LightActive

    Increases critical strike chance by 10% for 15 seconds.

  • ShadowmeldActive

    Stealth while stationary. In combat, discourages enemies from attacking you and increases the cooldown from 10 seconds to 2 minutes.

  • QuicknessPassive

    Increases dodge chance by 1% and movement speed by 2%. The movement bonus stacks with other movement-speed effects.

  • Wisp SpiritPassive

    Increases movement speed while dead by 75%.

Concept illustration for GnomeAlliance

Gnome

Available classes

WarriorRoguePriest newMageWarlock

As a Gnome, you carry the inventive spirit of Gnomeregan into a world that cannot always be explained by logic. Curiosity, technical daring and stubborn optimism shape your journey. Gnomes may be small, but they meet great dangers with clever ideas, precise magic and machines whose success is never entirely guaranteed.

Racial abilities

  • Escape ArtistActive

    Removes movement impairments and grants immunity to them for 3 seconds.

  • Eureka!Active

    For 8 seconds, reduces Mana, Rage or Energy costs by 10% and increases damage or healing by 10%. The buff has no charges and also benefits Power Word: Shield. Periodic effects do not benefit. Channeled spells can still benefit.

  • Expansive MindPassive

    Increases maximum Mana, Rage or Energy by 5%.

  • Engineering SpecializationPassive

    Reduces engineering device failures and backfires by 20%.

Concept illustration for OrcHorde

Orc

Available classes

WarriorHunterRogueShamanMage newWarlock

As an Orc, you continue a story of corruption, liberation and the building of a new homeland in Durotar. Honour, strength and loyalty to clan and Horde stand at its centre, while shamanism and a return to older traditions shape the people as well. Your journey asks what it means to choose a future despite the weight of the past.

Racial abilities

  • Blood FuryActive

    Increases attack power and spell power by 10% for 15 seconds. Cooldown: 2 minutes.

  • Shatter CurseActive

    Dispels Curses and Banes and reduces magic damage taken by 5% for 8 seconds. Does not grant Curse immunity.

  • CommandPassive

    Increases damage dealt by Hunter and Warlock pets by 5%.

  • HardinessPassive

    Reduces the duration of stun effects by 20%.

Concept illustration for UndeadHorde

Undead

Available classes

WarriorPaladin newRoguePriestMageWarlock

As an Undead, you belong to the Forsaken: former people of Lordaeron who regained their free will and now endure among the ruins of their previous lives. Dark humour, suspicion and a relentless instinct for survival shape their perspective. You experience Azeroth through a people who are fully at home among neither the living nor the dead.

Racial abilities

  • Will of the ForsakenActive

    Removes Charm, Fear and Sleep effects without granting immunity afterward. Cooldown: 2 minutes.

  • CannibalizeActive

    Restores 7% of total Health and Mana every 2 seconds for 10 seconds while consuming a nearby Humanoid or Undead corpse.

  • Underwater BreathingPassive

    Allows you to remain underwater 300% longer.

  • Touch of the GravePassive

    Damaging spells and attacks can drain Health. Proc chance: 30% for casters, 20% for Paladins, Rogues and Warriors; internal cooldown 15 seconds. Does not scale with Shadow-damage increases.

Concept illustration for TaurenHorde

Tauren

Available classes

WarriorHunterShamanDruid

As a Tauren, you grow among the open plains of Mulgore, the traditions of the tribes and reverence for the Earth Mother. Tauren combine immense physical strength with patience, community and respect for the natural balance. Their story suits players seeking steadfastness without giving up compassion or spiritual depth.

Racial abilities

  • War StompActive

    Stuns up to 5 nearby enemies for 2 seconds. Cooldown: 90 seconds.

  • CultivationActive

    Grows extra herbs harvestable without Herbalism. Required level equals the herb’s gathering skill divided by 5; herbs above skill 300 require level 60. Cooldown: 15 minutes.

  • PlainsrunningPassive

    Movement speed rises by 2% per 5 seconds moving, up to 60%. Damage or standing still reduces the effect. Does not increase mounted speed.

  • EndurancePassive

    Increases total Health by 5%.

Concept illustration for TrollHorde

Troll

Available classes

WarriorHunterRoguePriestShamanMageWarlock new

As a Darkspear Troll, you follow a people who survived exile, island wars and the loss of their homeland. Agility, fierce resilience and bonds with the loa shape their culture and ways of fighting. You play an ally of the Horde whose ancient customs remain alive even in a new home.

Racial abilities

  • BerserkingActive

    Increases spell casting and attack speed by 10% for 15 seconds.

  • Rapid RegenerationActive

    Channels for 6 seconds, restoring 50% maximum Health in total. Movement, actions or damage interrupt it.

  • Beast SlayingPassive

    Increases damage dealt to Beasts by 5%.

  • RegenerationPassive

    Increases Health regeneration by 20%. In addition, 20% of normal Health regeneration continues during combat.

Concept illustration for SkyborneChoose a faction

Skyborne

Available classes

Warrior newHunter newRogue newDruid newShaman · Horde newMage · Alliance new

As one of the Skyborne, your story begins on Zephras. Wind spirits once anchored the isle within the Skywall; now its elemental benefactors are missing, the pylons are failing and several factions are struggling over the hidden people's future. You choose the Alliance or Horde during character creation. The lasting consequences of this crisis for the Shen'dorei and Azeroth remain unknown.

Racial abilities

  • Walk on AirActive

    Allows a downward glide through the air for 10 seconds. Cooldown: 90 seconds.

  • Read Ley LineActive · Alliance

    Alliance: increases Health and Mana regeneration by 50% for 15 seconds. Using it at a leyline grants Attuned for 1 hour, raising the bonus to 100%. Attuned persists through death. Cannot be used during Innervate; Innervate replaces the effect. Castable while moving. Removed on entering a raid.

  • SkysightActive · Horde

    Horde: increases movement speed by 15% for 15 seconds. Using it at an elemental convergence grants Charged for 1 hour, raising the bonus to 30%. Charged persists through death. Castable while moving. Removed on entering a raid.

  • Wind BlessedPassive

    Increases melee, ranged and spell haste by 2%.

  • Elemental InsightPassive

    Increases damage dealt to Elementals by 5%.