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Spell damage

WoW Forever Affliction Warlock Guide

Keep damage effects on your enemies and agree on curses with the group. Plan your control too, so a fleeing enemy does not bring more trouble back.

Updated: 30 October 2026

Choose dungeons, raids or PvP and start with the advice for your next session. You do not need to read everything at once.

Content

Dungeons

A short-lived pack does not need every damage effect on every enemy. Use Fear only when the target can run without pulling more foes. Agree on Banish for suitable extra enemies before the fight.

Before the first pull

Agree on the main target and your interrupts before the pull. Check which enemies will be controlled, and wait for secure tank threat before starting area damage.

Combat priorities

  1. Choose a Curse and Bane for the task.

  2. Maintain damage effects on durable targets and pair them with Wrack.

  3. Use Life Tap with safe health and healing coverage.

What to watch for

Deal with dangerous enemies first. A stopped cast and a controlled enemy left untouched often help more than extra area damage.

Using your abilities and resources

Use a defensive before predictable damage. Offensive cooldowns pay off when the target will live long enough and you can safely keep attacking.

Choosing useful gear

Choose hit chance and spell power for the targets you fight. Bring enough Mana for the encounter and judge critical strikes through the talents you use.

Content

Raids

Save your strong attacks for time you can actually hit the boss. When an important add appears, prepare your next actions for that target.

Before the first pull

Check target switches and movement before the fight. Plan offensive abilities for time you can spend attacking, and let the tank establish the pull.

Combat priorities

  1. Pair Wrack with your other Shadow damage effects.

  2. A Bane and a support Curse serve different jobs; assign raid curses and avoid pointless early refreshes.

What to watch for

Switch to an important add even when your rotation is going well. Prepare resources for the switch and use downtime to find a better position.

Using your abilities and resources

Use offensive abilities during reliable attack time. Reconsider if you are about to move away from the target. Keep an appropriate defensive ready for predictable damage.

Choosing useful gear

Choose hit chance and spell power for the targets you fight. Bring enough Mana for the encounter and judge critical strikes through the talents you use.

Content

PvP

Attack with your team and keep a way back. Line up damage and control so a good opening is not wasted on a target you cannot reach or one using strong defenses.

Before you engage

Pick a shared target and agree on control. Engage when your team can follow, and keep a position your healer can still reach.

Combat priorities

  1. Build pressure and use Curse of Exhaustion to manage distance.

  2. Coordinate Fear and ongoing effects; Siphon Life does not replace a response to focused enemy damage.

What to watch for

Watch the enemy’s control and defensive abilities. A target switch or helping your healer can do more than continuing to hit the best-protected enemy.

Using your abilities and resources

Commit offensive abilities when control and range let you attack. Keep a defensive answer for the counterattack and adjust when the enemy uses protection.

Choosing useful gear

Choose hit chance and spell power for the targets you fight. Bring enough Mana for the encounter and judge critical strikes through the talents you use.

Talent priorities

Talent priorities

Open these talents in the calculator to read what they do and check their requirements.

Plan your build

This content has talent priorities rather than a leveling preset; the linked calculator opens without a preset allocation.

Racial abilities for your class
  • Human · Ruthless

    Increases spell and ability critical strike chance by 1%, regardless of weapon type.

  • Human · The Human Spirit

    Increases Spirit by 10%.

  • Orc · Blood Fury

    Increases attack power and spell power by 10% for 15 seconds. Cooldown: 2 minutes.

  • Orc · Command

    Increases damage dealt by Hunter and Warlock pets by 5%.

  • Undead · Touch of the Grave

    Damaging spells and attacks can drain Health. Proc chance: 30% for casters, 20% for Paladins, Rogues and Warriors; internal cooldown 15 seconds. Does not scale with Shadow-damage increases.

  • Troll · Berserking

    Increases spell casting and attack speed by 10% for 15 seconds.

Racial abilities for your class
Sources & data

The playstyle advice is editorial. Abilities and talents have been checked against our Forever client data and Blizzard’s development notes.

New abilities keep their English name where no reliable translation is available.

Client 1.60.1.70532 · Chris Baldwin / talentsforever.com · CC BY 4.0 · adapted