Setting up camp
The basic cooking fire becomes a campfire with three object slots. Each nearby player can contribute one object, with a shared one-hour cooldown.

WORLD OF WARCRAFT: FOREVER
The fire is lit. The journey can wait a moment.
Camping connects campfires with existing professions. Players create a shared resting place supported by profession features.
The basic cooking fire becomes a campfire with three object slots. Each nearby player can contribute one object, with a shared one-hour cooldown.
Each profession is set to offer three camp objects, with the first learned at skill 20. Examples include a sharpening wheel, a faction banner and an incense candle.
Camp features can increase attributes such as Strength, Spirit or Intellect. They do not stack with the corresponding class buffs.
Cooking provides larger campfires with five and ten slots. Additional blueprints can be found on dungeon bosses.
A Basic Campfire offers three additional slots, with one contribution per player. Camp benefit values depend on character level.
| Profession | Feature | Skill | Effect |
|---|---|---|---|
| Cooking | Basic Campfire | 1 | Cooking and up to three additional features. Benefits after one minute of sitting or crafting. |
| First Aid | First Aid Kit | 20 | 3–56 Stamina depending on level; mutually exclusive with Power Word: Fortitude. |
| Fishing | Fishing Bowl | 20 | 8% increased attributes; mutually exclusive with Blessing of Kings. |
| Alchemy | Mana Well | 20 | 10–29 Mana every five seconds depending on level; mutually exclusive with Blessing of Wisdom. |
| Blacksmithing | Sharpening Wheel | 20 | 6–34 Strength depending on level; mutually exclusive with Strength of Earth Totem. |
| Enchanting | Enchanted Lute | 20 | 28–260 Armor, 0–13 to all attributes and 0–22 to all resistances depending on level; mutually exclusive with Mark of the Wild. |
| Engineering | Reagent Bot | 20 | A reagent vendor at the campsite. |
| Herbalism | Incense Candle | 20 | 2–25 Intellect depending on level; mutually exclusive with Arcane Intellect. |
| Leatherworking | Camp Tent | 20 | Increases rested experience by 5% of a level. No effect if existing rested experience already exceeds that amount. |
| Skinning | Camp Chair | 20 | 2% increased critical strike chance with spells and attacks; mutually exclusive with Moonkin Aura. |
| Tailoring | Faction Banner | 20 | 14–32 Spirit depending on level for your faction; mutually exclusive with Divine Spirit. |
First profession features are learned at skill 20. Advanced features requiring skill 140 or higher are unlocked through dungeon and raid drops. Cooking also offers fires with five or ten additional slots.
Profession features share a one-hour cooldown.
Blizzard presents Camping as an expansion of the cooking fire, not a separate primary profession. Cooking provides the fire and larger versions; other professions add objects such as an Herbalism candle, a Tailoring banner or a Blacksmithing wheel. Treat improving the campfire and learning your profession’s contribution as separate tasks.
First choose somewhere you can safely sit for a while. Check which class buffs you already have and which objects add a missing effect or workspace. With three basic slots, coordination beats placing objects at random. The revealed one-hour buffs require a short rest; a fire alone does not replace the objects or the time spent resting.
Camp contributions serve different purposes. A Tanning Rack supports advanced Leatherworking recipes; a banner provides a stat effect. Food is a separate consumable. One object therefore should not be assumed to unlock every benefit. The short systems overview also does not establish every blueprint, material cost or placement restriction.
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You can cast and craft while resting. Camp buffs can also be obtained while seated in a chair, lying down, sleeping or kneeling. Legacy perks can reduce object cooldowns, extend buffs and remove reagent costs for basic camp features.
Camp benefits are gained after one minute of sitting or crafting. Stronger objects can replace weaker ones.