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Spell damage

WoW Forever Elemental Shaman Guide

Attack with Lava Burst and shocks, and support the group with your totems. Place them where you are actually fighting and change them when the situation calls for it.

Updated: 30 October 2026

Choose dungeons, raids or PvP and start with the advice for your next session. You do not need to read everything at once.

Content

Dungeons

Interrupt dangerous casts and place totems at the fight. Before using Chain Lightning or Fire Nova, check the targets: your area damage must not free an enemy the group is controlling.

Before the first pull

Agree on the main target and your interrupts before the pull. Check which enemies will be controlled, and wait for secure tank threat before starting area damage.

Combat priorities

  1. Keep suitable totems in range.

  2. Pair Flame Shock and Lava Burst on durable targets.

  3. Fill with Lightning Bolt and retain Mana for control.

What to watch for

Deal with dangerous enemies first. A stopped cast and a controlled enemy left untouched often help more than extra area damage.

Using your abilities and resources

Use a defensive before predictable damage. Offensive cooldowns pay off when the target will live long enough and you can safely keep attacking.

Choosing useful gear

Choose hit chance and spell power for the targets you fight. Bring enough Mana for the encounter and judge critical strikes through the talents you use.

Content

Raids

Save your strong attacks for time you can actually hit the boss. When an important add appears, prepare your next actions for that target.

Before the first pull

Check target switches and movement before the fight. Plan offensive abilities for time you can spend attacking, and let the tank establish the pull.

Combat priorities

  1. Coordinate Flame Shock and Lava Burst with efficient Lightning Bolts between them.

  2. Plan Elemental Mastery for a useful window and protect Mana and totem coverage.

What to watch for

Switch to an important add even when your rotation is going well. Prepare resources for the switch and use downtime to find a better position.

Using your abilities and resources

Use offensive abilities during reliable attack time. Reconsider if you are about to move away from the target. Keep an appropriate defensive ready for predictable damage.

Choosing useful gear

Choose hit chance and spell power for the targets you fight. Bring enough Mana for the encounter and judge critical strikes through the talents you use.

Content

PvP

Attack with your team and keep a way back. Line up damage and control so a good opening is not wasted on a target you cannot reach or one using strong defenses.

Before you engage

Pick a shared target and agree on control. Engage when your team can follow, and keep a position your healer can still reach.

Combat priorities

  1. Create casting windows with Earthbound, distance and interrupts.

  2. Purge important enemy effects rather than draining all Mana into shocks against a moving target.

What to watch for

Watch the enemy’s control and defensive abilities. A target switch or helping your healer can do more than continuing to hit the best-protected enemy.

Using your abilities and resources

Commit offensive abilities when control and range let you attack. Keep a defensive answer for the counterattack and adjust when the enemy uses protection.

Choosing useful gear

Choose hit chance and spell power for the targets you fight. Bring enough Mana for the encounter and judge critical strikes through the talents you use.

Talent priorities

Talent priorities

Open these talents in the calculator to read what they do and check their requirements.

Plan your build

This content has talent priorities rather than a leveling preset; the linked calculator opens without a preset allocation.

Racial abilities for your class
  • Dwarf · Artisan’s Precision

    Increases hit chance with spells and attacks by 1%.

  • Orc · Blood Fury

    Increases attack power and spell power by 10% for 15 seconds. Cooldown: 2 minutes.

  • Orc · Command

    Increases damage dealt by Hunter and Warlock pets by 5%.

  • Tauren · Plainsrunning

    Movement speed rises by 2% per 5 seconds moving, up to 60%. Damage or standing still reduces the effect. Does not increase mounted speed.

  • Tauren · Endurance

    Increases total Health by 5%.

  • Troll · Berserking

    Increases spell casting and attack speed by 10% for 15 seconds.

  • Skyborne · Skysight

    Horde: increases movement speed by 15% for 15 seconds. Using it at an elemental convergence grants Charged for 1 hour, raising the bonus to 30%. Charged persists through death. Castable while moving. Removed on entering a raid.

  • Skyborne · Wind Blessed

    Increases melee, ranged and spell haste by 2%.

Racial abilities for your class
Sources & data

The playstyle advice is editorial. Abilities and talents have been checked against our Forever client data and Blizzard’s development notes.

New abilities keep their English name where no reliable translation is available.

Client 1.60.1.70532 · Chris Baldwin / talentsforever.com · CC BY 4.0 · adapted