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WOW FOREVER · CLASS GUIDE

Shaman

The elements answer.

As a Shaman, attack with elemental spells or enhanced weapons, or heal your group. Choose totems for the next fight so you support your allies while staying actively involved yourself.

Fan illustration: Shaman
RoleHealing · Melee and ranged damage
ResourceMana · Totems
ArmourLeather, later mail
Talent treesElemental · Enhancement · Restoration

WOW FOREVER · BUILDS & PLAYSTYLE

Guides for your specialization

Leveling or heading out with a group? Choose your specialization and open the guide for your next goal.

Suitability · + solid · ++ good · +++ especially strong

Playstyle at a glance

As a Shaman, you call upon fire, earth, water and air. Totems strengthen your group or shape the battlefield, while your chosen path uses elemental spells, empowered weapons or restorative waves. The class connects the traditions of its people with direct command of the elements.

Playing your class

  1. 01

    Place totems for the group and enemy at hand.

  2. 02

    Combine spells, weapon attacks or healing with your enhancements.

  3. 03

    Refresh key totems as the fight moves.

Key milestones

Early class quests01

Elemental totems

In the Classic baseline, dedicated quests introduce the elements step by step.

Confirmed for Forever03

New race combinations

Dwarf Shamans and Horde Skyborne broaden the class’s origins.

Abilities at a glance

  • Lava Burst moved to the 21-point talent with no prerequisite. Elemental Mastery returned as the 31-point talent with Lava Burst as its prerequisite. Call of Thunder was removed.

ABILITIES BY LEVEL

Abilities & unlocks

01Enhancement

LevelAbilityAcquisition
1
Rockbiter Weapon

This ability belongs to Enhancement training and becomes available at level 1.

Trainer
4
Stoneskin Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
8
Lightning Shield

Temporarily improves defence or protects against particular attacks.

Trainer
10
Flametongue Weapon

This ability belongs to Enhancement training and becomes available at level 10.

Trainer
10
Strength of Earth Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
20
Frostbrand Weapon

This ability belongs to Enhancement training and becomes available at level 20.

Trainer
20
Ghost Wolf

Changes into another form with its own strengths and abilities.

Trainer
22
Water Breathing

This ability belongs to Enhancement training and becomes available at level 22.

Trainer
24
Frost Resistance Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
25
Stormstrike

This ability belongs to Enhancement training and becomes available at level 25.

Talent unlock
26
Far Sight

Helps locate and observe targets or distant areas.

Trainer
28
Fire Resistance Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
28
Flametongue Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
28
Water Walking

This ability belongs to Enhancement training and becomes available at level 28.

Trainer
30
Astral Recall

Provides magical travel to a specified location.

Trainer
30
Grounding Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
30
Nature Resistance Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
30
Windfury Weapon

This ability belongs to Enhancement training and becomes available at level 30.

Trainer
32
Windfury Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
34
Sentry Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
36
Windwall Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
40
Rage of the Farseer

This ability belongs to Enhancement training and becomes available at level 40.

Talent unlock
42
Grace of Air Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
—
Totemic Projection

Totemic Projection

Trainer

02Restoration

LevelAbilityAcquisition
1
Healing Wave

Restores health or provides a continuing healing effect.

Trainer
12
Ancestral Spirit

Brings a fallen ally back to life.

Trainer
16
Cure Poison

Removes matching harmful effects from the target.

Trainer
18
Tremor Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
20
Healing Stream Totem

Restores health or provides a continuing healing effect.

Trainer
20
Lesser Healing Wave

Restores health or provides a continuing healing effect.

Trainer
20
Water Shield

Temporarily improves defence or protects against particular attacks.

Talent unlock
22
Cure Disease

Removes matching harmful effects from the target.

Trainer
22
Poison Cleansing Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
25
Mana Tide Totem

Places or controls a totem with an effect on allies or enemies.

Talent unlock
26
Mana Spring Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
30
Reincarnation

This ability belongs to Restoration training and becomes available at level 30.

Trainer
30
Nature's Swiftness

This ability belongs to Restoration training and becomes available at level 30.

Talent unlock
38
Disease Cleansing Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
40
Chain Heal

Restores health or provides a continuing healing effect.

Trainer
40
Riptide

This ability belongs to Restoration training and becomes available at level 40.

Talent unlock
50
Tranquil Air Totem

Places or controls a totem with an effect on allies or enemies.

Trainer

03Elemental Combat

LevelAbilityAcquisition
1
Lightning Bolt

An offensive ability that deals direct damage or empowers an attack.

Trainer
4
Earth Shock

This ability belongs to Elemental Combat training and becomes available at level 4.

Trainer
6
Earthbind Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
8
Stoneclaw Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
10
Flame Shock

This ability belongs to Elemental Combat training and becomes available at level 10.

Trainer
10
Searing Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
12
Fire Nova

An offensive ability that deals direct damage or empowers an attack.

Trainer
12
Purge

Removes matching harmful effects from the target.

Trainer
20
Frost Shock

This ability belongs to Elemental Combat training and becomes available at level 20.

Trainer
26
Magma Totem

Places or controls a totem with an effect on allies or enemies.

Trainer
32
Chain Lightning

This ability belongs to Elemental Combat training and becomes available at level 32.

Trainer
—
Call of the Ancestors

Call of the Ancestors

Trainer
—
Call of the Elements

Call of the Elements

Trainer
—
Totemic Recall

Totemic Recall

Trainer
Talent
Lava Burst

Lava Burst is now the talent reached after investing 21 points; the previous fixed level-40 entry no longer applies.

Talent · 21 points
Racial abilities for your class
  • Dwarf · Artisan’s Precision

    Increases hit chance with spells and attacks by 1%.

  • Orc · Blood Fury

    Increases attack power and spell power by 10% for 15 seconds. Cooldown: 2 minutes.

  • Orc · Command

    Increases damage dealt by Hunter and Warlock pets by 5%.

  • Tauren · Plainsrunning

    Movement speed rises by 2% per 5 seconds moving, up to 60%. Damage or standing still reduces the effect. Does not increase mounted speed.

  • Tauren · Endurance

    Increases total Health by 5%.

  • Troll · Berserking

    Increases spell casting and attack speed by 10% for 15 seconds.

  • Skyborne · Skysight

    Horde: increases movement speed by 15% for 15 seconds. Using it at an elemental convergence grants Charged for 1 hour, raising the bonus to 30%. Charged persists through death. Castable while moving. Removed on entering a raid.

  • Skyborne · Wind Blessed

    Increases melee, ranged and spell haste by 2%.

Racial abilities for your class