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WOW FOREVER · CLASS GUIDE

Mage

Knowledge becomes power.

As a Mage, attack from range with Arcane, Fire or Frost magic. Use control to keep enemies from reaching your lightly protected character. Portals, Teleport and conjured food help you and your group between fights.

Fan illustration: Mage
RoleRanged damage
ResourceMana
ArmourCloth
Talent treesArcane · Fire · Frost

WOW FOREVER · BUILDS & PLAYSTYLE

Guides for your specialization

Leveling or heading out with a group? Choose your specialization and open the guide for your next goal.

Suitability · + solid · ++ good · +++ especially strong

Playstyle at a glance

As a Mage, you control the battlefield from range with Arcane, Fire or Frost magic. You deal heavy damage, freeze enemies in place and escape danger through well-timed spells. Portals, teleportation and conjured food give the class a distinctive role beyond combat as well.

Playing your class

  1. 01

    Create distance and choose damage or control.

  2. 02

    Plan powerful spells around cooldowns and mana.

  3. 03

    Use Frost, Polymorph and movement before enemies reach you.

Key milestones

Early levels01

Three schools of magic

Learn to balance damage, slowing effects and mana.

Confirmed for Forever03

New origins

Orcs and Alliance Skyborne gain access to the Mage class.

Abilities at a glance

  • Frost Blast is learned at level 24: 1.5-second cast, Frost damage and a 40% slow.

  • Arcane Wrath is a new 16-point talent: 3.5-second cast, 6-second cooldown and additional scaling as if 5% of maximum Mana were Spell Power. Missile Barrage is now in the first row with two ranks.

  • Ice Lance deals 200% increased damage to frozen targets instead of 300%.

ABILITIES BY LEVEL

Abilities & unlocks

01Frost

LevelAbilityAcquisition
1
Frost Armor

Temporarily improves defence or protects against particular attacks.

Trainer
4
Frostbolt

This ability belongs to Frost training and becomes available at level 4.

Trainer
10
Frost Nova

This ability belongs to Frost training and becomes available at level 10.

Trainer
20
Blizzard

This ability belongs to Frost training and becomes available at level 20.

Trainer
20
Ice Lance

This ability belongs to Frost training and becomes available at level 20.

Talent unlock
22
Frost Ward

Temporarily improves defence or protects against particular attacks.

Trainer
24
Frost Blast

Frost Blast is learned at level 24: 1.5-second cast, Frost damage and a 40% slow.

Trainer
25
Ice Block

This ability belongs to Frost training and becomes available at level 25.

Talent unlock
26
Cone of Cold

This ability belongs to Frost training and becomes available at level 26.

Trainer
30
Ice Armor

Temporarily improves defence or protects against particular attacks.

Trainer
30
Cold Snap

This ability belongs to Frost training and becomes available at level 30.

Talent unlock
40
Ice Barrier

Temporarily improves defence or protects against particular attacks.

Talent unlock

02Fire

LevelAbilityAcquisition
1
Fireball

This ability belongs to Fire training and becomes available at level 1.

Trainer
6
Fire Blast

An offensive ability that deals direct damage or empowers an attack.

Trainer
16
Flamestrike

This ability belongs to Fire training and becomes available at level 16.

Trainer
20
Fire Ward

Temporarily improves defence or protects against particular attacks.

Trainer
20
Pyroblast

This ability belongs to Fire training and becomes available at level 20.

Talent unlock
22
Scorch

This ability belongs to Fire training and becomes available at level 22.

Trainer
30
Blast Wave

An offensive ability that deals direct damage or empowers an attack.

Talent unlock
40
Combustion

This ability belongs to Fire training and becomes available at level 40.

Talent unlock
40
Frostfire Bolt

An offensive ability that deals direct damage or empowers an attack.

Trainer

03Arcane

LevelAbilityAcquisition
1
Arcane Intellect

This ability belongs to Arcane training and becomes available at level 1.

Trainer
4
Conjure Water

This ability belongs to Arcane training and becomes available at level 4.

Trainer
6
Conjure Food

This ability belongs to Arcane training and becomes available at level 6.

Trainer
8
Arcane Missiles

This ability belongs to Arcane training and becomes available at level 8.

Trainer
8
Polymorph

Temporarily incapacitates or controls a suitable target.

Trainer
12
Dampen Magic

This ability belongs to Arcane training and becomes available at level 12.

Trainer
12
Slow Fall

This ability belongs to Arcane training and becomes available at level 12.

Trainer
14
Arcane Explosion

This ability belongs to Arcane training and becomes available at level 14.

Trainer
16
Detect Magic

Helps locate and observe targets or distant areas.

Trainer
18
Amplify Magic

This ability belongs to Arcane training and becomes available at level 18.

Trainer
18
Remove Lesser Curse

Removes matching harmful effects from the target.

Trainer
20
Blink

Changes your position or temporarily improves mobility.

Trainer
20
Evocation

This ability belongs to Arcane training and becomes available at level 20.

Trainer
20
Mana Shield

Temporarily improves defence or protects against particular attacks.

Trainer
20
Teleport: Ironforge

Provides magical travel to a specified location.

Trainer
20
Teleport: Orgrimmar

Provides magical travel to a specified location.

Trainer
20
Teleport: Stormwind

Provides magical travel to a specified location.

Trainer
20
Teleport: Undercity

Provides magical travel to a specified location.

Trainer
20
Arcane Blast

An offensive ability that deals direct damage or empowers an attack.

Talent unlock
24
Counterspell

This ability belongs to Arcane training and becomes available at level 24.

Trainer
28
Conjure Mana Agate

This ability belongs to Arcane training and becomes available at level 28.

Trainer
30
Teleport: Darnassus

Provides magical travel to a specified location.

Trainer
30
Teleport: Thunder Bluff

Provides magical travel to a specified location.

Trainer
30
Presence of Mind

This ability belongs to Arcane training and becomes available at level 30.

Talent unlock
34
Mage Armor

Temporarily improves defence or protects against particular attacks.

Trainer
38
Conjure Mana Jade

This ability belongs to Arcane training and becomes available at level 38.

Trainer
40
Portal: Ironforge

Provides magical travel to a specified location.

Trainer
40
Portal: Orgrimmar

Provides magical travel to a specified location.

Trainer
40
Portal: Stormwind

Provides magical travel to a specified location.

Trainer
40
Portal: Undercity

Provides magical travel to a specified location.

Trainer
40
Arcane Power

This ability belongs to Arcane training and becomes available at level 40.

Talent unlock
48
Conjure Mana Citrine

This ability belongs to Arcane training and becomes available at level 48.

Trainer
50
Portal: Darnassus

Provides magical travel to a specified location.

Trainer
50
Portal: Thunder Bluff

Provides magical travel to a specified location.

Trainer
56
Arcane Brilliance

This ability belongs to Arcane training and becomes available at level 56.

Trainer
58
Conjure Mana Ruby

This ability belongs to Arcane training and becomes available at level 58.

Trainer
Racial abilities for your class
  • Human · Ruthless

    Increases spell and ability critical strike chance by 1%, regardless of weapon type.

  • Human · The Human Spirit

    Increases Spirit by 10%.

  • Orc · Blood Fury

    Increases attack power and spell power by 10% for 15 seconds. Cooldown: 2 minutes.

  • Orc · Command

    Increases damage dealt by Hunter and Warlock pets by 5%.

  • Undead · Touch of the Grave

    Damaging spells and attacks can drain Health. Proc chance: 30% for casters, 20% for Paladins, Rogues and Warriors; internal cooldown 15 seconds. Does not scale with Shadow-damage increases.

  • Troll · Berserking

    Increases spell casting and attack speed by 10% for 15 seconds.

  • Skyborne · Read Ley Line

    Alliance: increases Health and Mana regeneration by 50% for 15 seconds. Using it at a leyline grants Attuned for 1 hour, raising the bonus to 100%. Attuned persists through death. Cannot be used during Innervate; Innervate replaces the effect. Castable while moving. Removed on entering a raid.

  • Skyborne · Wind Blessed

    Increases melee, ranged and spell haste by 2%.

Racial abilities for your class