Accelerant 1/5

Leveling 1–60
Mage Fire Leveling Build
Combine your Fire spells with critical hits and prepare your next Pyroblast. Choose a position that lets you make use of the opportunity. Select your level in the calculator to see which talents the build takes by that point.
View the full talent progression
Accelerant 5/5 · Flame Throwing 2/2 · Ignite 4/5
Accelerant 5/5 · Flame Throwing 2/2 · Ignite 5/5 · Burning Soul 3/3 · Pyroblast 1/1 · Heating Up 1/1 · Improved Scorch 3/3 · Blast Wave 1/1
Accelerant 5/5 · Flame Throwing 2/2 · Ignite 5/5 · Burning Soul 3/3 · Pyroblast 1/1 · Heating Up 1/1 · Improved Scorch 3/3 · Blast Wave 1/1 · Critical Mass 3/3 · Master of Elements 3/3 · Fire Power 3/3 · Combustion 1/1
Accelerant 5/5 · Flame Throwing 2/2 · Ignite 5/5 · Burning Soul 3/3 · Pyroblast 1/1 · Heating Up 1/1 · Improved Scorch 3/3 · Blast Wave 1/1 · Critical Mass 3/3 · Master of Elements 3/3 · Fire Power 3/3 · Combustion 1/1 · Improved Channeling 5/5 · Missile Barrage 2/2 · Arcane Concentration 3/5
Accelerant 5/5 · Flame Throwing 2/2 · Ignite 5/5 · Burning Soul 3/3 · Pyroblast 1/1 · Heating Up 1/1 · Improved Scorch 3/3 · Blast Wave 1/1 · Critical Mass 3/3 · Master of Elements 3/3 · Fire Power 3/3 · Combustion 1/1 · Improved Channeling 5/5 · Missile Barrage 2/2 · Arcane Concentration 5/5 · Arcane Subtlety 2/2 · Arcane Resilience 1/3 · Arcane Meditation 3/3 · Improved Counterspell 2/2
Interactive talent calculator
Choose your level to see the points assigned so far. Change them if you like, then share your build with a link.
Core talents
- Level 25: Pyroblast
- Level 26: Heating Up
- Level 30: Blast Wave
- Level 40: Combustion
Playstyle and rotation
Leveling priority
- Open at long range with Pyroblast or Fireball.
- Heating Up stacks shorten the cast time of Pyroblast. Dealing damage with Fire Blast adds an extra stack.
- Use Blast Wave and area effects only with an escape route ready.
Important notes
Fire delivers high peaks but is less forgiving of control and positioning errors.
Racial abilities for your class
- Human · Ruthless
Increases spell and ability critical strike chance by 1%, regardless of weapon type.
- Human · The Human Spirit
Increases Spirit by 10%.
- Orc · Blood Fury
Increases attack power and spell power by 10% for 15 seconds. Cooldown: 2 minutes.
- Orc · Command
Increases damage dealt by Hunter and Warlock pets by 5%.
- Undead · Touch of the Grave
Damaging spells and attacks can drain Health. Proc chance: 30% for casters, 20% for Paladins, Rogues and Warriors; internal cooldown 15 seconds. Does not scale with Shadow-damage increases.
- Troll · Berserking
Increases spell casting and attack speed by 10% for 15 seconds.
- Skyborne · Read Ley Line
Alliance: increases Health and Mana regeneration by 50% for 15 seconds. Using it at a leyline grants Attuned for 1 hour, raising the bonus to 100%. Attuned persists through death. Cannot be used during Innervate; Innervate replaces the effect. Castable while moving. Removed on entering a raid.
- Skyborne · Wind Blessed
Increases melee, ranged and spell haste by 2%.