Class points across three trees. One point becomes available from level 10.
WOW FOREVER · BUILD WORKSHOP
Mage talent calculator
Interactive WoW Forever Mage talent calculator: spend 51 points, name, save, and share your build.

Preview reconstructed from publicly shown demo material. Values and positions may change before release.
2026-09-16 · 2026-09-16-preview.1NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.
How the Forever talent calculator works
One-point milestones in the confirmed Forever system.
Every change creates a compact build code for a shareable link.
All talents and ranks
Open a talent to read its ranks and prerequisites.
Arcane
Arcane Subtlety
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Rank 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Arcane Focus
Maximum rank: 5
- Rank 1
Increases your chance to hit with your Arcane spells by 1%.
- Rank 2
Increases your chance to hit with your Arcane spells by 2%.
- Rank 3
Increases your chance to hit with your Arcane spells by 3%.
- Rank 4
Increases your chance to hit with your Arcane spells by 4%.
- Rank 5
Increases your chance to hit with your Arcane spells by 5%.
Improved Channeling
Maximum rank: 5
- Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
- Rank 2
Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
- Rank 3
Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
- Rank 4
Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
- Rank 5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Wand Specialization
Maximum rank: 2
- Rank 1
Increases your damage with Wands by 13%.
- Rank 2
Increases your damage with Wands by 25%.
Magic Absorption
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Rank 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 2
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 3
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 4
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Blast NEW
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Geometry
Maximum rank: 2 · Requires points in earlier rows: 10
- Rank 1
Increases the range of your Arcane spells by 3 yards.
- Rank 2
Increases the range of your Arcane spells by 3 yards.
Arcane Impact
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Increases the critical strike chance of your Arcane spells by 2%.
- Rank 2
Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.
- Rank 3
Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
Arcane Resilience
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases your Armor by an amount equal to 25% of your Intellect.
- Rank 2
Increases your Armor by an amount equal to 50% of your Intellect.
Arcane Shielding
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Rank 2
Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Improved Counterspell
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Your Counterspell also Silences the target for 2 sec.
- Rank 2
Gives your Counterspell a 100% chance to silence the target for 4 sec.
Arcane Meditation
Maximum rank: 3 · Requires points in earlier rows: 15
Prerequisite: Arcane Concentration (5)
- Rank 1
Allows 17% of your Mana regeneration to continue while casting.
- Rank 2
Allows 10% of your Mana regeneration to continue while casting.
- Rank 3
Allows 15% of your Mana regeneration to continue while casting.
Missile Barrage NEW
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
Presence of Mind
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
Maximum rank: 5 · Requires points in earlier rows: 20
- Rank 1
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Rank 2
Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
- Rank 3
Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
- Rank 4
Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
- Rank 5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability
Maximum rank: 3 · Requires points in earlier rows: 25
Prerequisite: Arcane Mind (5)
- Rank 1
Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.
- Rank 2
Increases your spell damage and critical strike chance by 2%.
- Rank 3
Increases the damage done by all your spells by 3% and your critical strike chance with all attacks by 3%.
Arcane Power
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Presence of Mind (1)
- Rank 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
Wake of Fire
Maximum rank: 2
- Rank 1
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
- Rank 2
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
Impact
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Gives your Fire spells a 3% chance to stun the target for 2 sec.
- Rank 2
Gives your Fire spells a 6% chance to stun the target for 2 sec.
- Rank 3
Gives your Fire spells a 9% chance to stun the target for 2 sec.
Improved Fireball
Maximum rank: 5
- Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
- Rank 2
Reduces the casting time of your Fireball spell by 0.2 sec.
- Rank 3
Reduces the casting time of your Fireball spell by 0.3 sec.
- Rank 4
Reduces the casting time of your Fireball spell by 0.4 sec.
- Rank 5
Reduces the casting time of your Fireball spell by 0.5 sec.
Ignite
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
- Rank 2
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
- Rank 3
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
- Rank 4
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
- Rank 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases the range of your Fire spells by 3 yards.
- Rank 2
Increases the range of your Fire spells by 6 yards.
Incineration
Maximum rank: 3
- Rank 1
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Rank 2
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
- Rank 3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Burning Soul
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- Rank 2
Gives your Fire spells a 46% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
- Rank 3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Pyroblast
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
Improved Flamestrike
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
- Rank 2
Increases the critical strike chance of your Flamestrike spell by 10%.
- Rank 3
Increases the critical strike chance of your Flamestrike spell by 15%.
Improved Scorch
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Rank 2
Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
- Rank 3
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Improved Fire Ward
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Rank 2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Hot Streak NEW
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 15
Prerequisite: Pyroblast (1)
- Rank 1
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Master of Elements
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
- Rank 2
Your Fire and Frost spell criticals will refund 20% of their base mana cost.
- Rank 3
Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Critical Mass
Maximum rank: 3 · Requires points in earlier rows: 20
- Rank 1
Increases the critical strike chance of your Fire spells by 2%.
- Rank 2
Increases the critical strike chance of your Fire spells by 4%.
- Rank 3
Increases the critical strike chance of your Fire spells by 6%.
Blast Wave
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power
Maximum rank: 5 · Requires points in earlier rows: 25
- Rank 1
Increases the damage done by your Fire spells by 2%.
- Rank 2
Increases the damage done by your Fire spells by 4%.
- Rank 3
Increases the damage done by your Fire spells by 6%.
- Rank 4
Increases the damage done by your Fire spells by 8%.
- Rank 5
Increases the damage done by your Fire spells by 10%.
Combustion
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Critical Mass (3)
- Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Frost
Frost Warding
Maximum rank: 2
- Rank 1
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Rank 2
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt
Maximum rank: 5
- Rank 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
- Rank 2
Reduces the casting time of your Frostbolt spell by 0.2 sec.
- Rank 3
Reduces the casting time of your Frostbolt spell by 0.3 sec.
- Rank 4
Reduces the casting time of your Frostbolt spell by 0.4 sec.
- Rank 5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision
Maximum rank: 5
- Rank 1
Increases your chance to hit with Frost and Fire spells by 1%.
- Rank 2
Increases your chance to hit with Frost and Fire spells by 2%.
- Rank 3
Increases your chance to hit with Frost and Fire spells by 3%.
- Rank 4
Increases your chance to hit with Frost and Fire spells by 4%.
- Rank 5
Increases your chance to hit with Frost and Fire spells by 5%.
Ice Shards
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
- Rank 2
Increases the critical strike damage bonus of your Frost spells by 40%.
- Rank 3
Increases the critical strike damage bonus of your Frost spells by 60%.
- Rank 4
Increases the critical strike damage bonus of your Frost spells by 80%.
- Rank 5
Increases the critical strike damage bonus of your Frost spells by 100%.
Permafrost
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Rank 2
Increases the duration of your Chill effects by 2 <!--singular:sec:secs-->secs<!--singular--> and reduces the target's speed by an additional 7%.
- Rank 3
Increases the duration of your Chill effects by 3 <!--singular:sec:secs-->secs<!--singular--> and reduces the target's speed by an additional 10%.
Improved Frost Nova
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
- Rank 2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Frostbite
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
- Rank 2
Gives your Chill effects a 10% chance to freeze the target for 5 sec.
- Rank 3
Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Piercing Ice
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Increases the damage done by your Frost spells by 2%.
- Rank 2
Increases the damage done by your Frost spells by 4%.
- Rank 3
Increases the damage done by your Frost spells by 6%.
Cold Snap
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
Finishes the remaining cooldown on all your other Frost spells.
Ice Lance NEW
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Rank 2
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.50 sec.
- Rank 3
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.50 sec.
Frost Channeling
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Rank 2
Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
- Rank 3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Arctic Reach
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Rank 2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Shatter
Maximum rank: 5 · Requires points in earlier rows: 15
- Rank 1
Increases the critical strike chance of all your spells against frozen targets by 10%.
- Rank 2
Increases the critical strike chance of all your spells against frozen targets by 20%.
- Rank 3
Increases the critical strike chance of all your spells against frozen targets by 30%.
- Rank 4
Increases the critical strike chance of all your spells against frozen targets by 40%.
- Rank 5
Increases the critical strike chance of all your spells against frozen targets by 50%.
Improved Cone of Cold
Maximum rank: 3 · Requires points in earlier rows: 20
- Rank 1
Increases the damage dealt by your Cone of Cold spell by 12%.
- Rank 2
Increases the damage dealt by your Cone of Cold spell by 25%.
- Rank 3
Increases the damage dealt by your Cone of Cold spell by 35%.
Ice Block
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Fingers of Frost NEW
New compared with Classic.
Maximum rank: 2 · Requires points in earlier rows: 20
Prerequisite: Ice Lance (1)
- Rank 1
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Rank 2
Gives your Chill effects a 30% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill
Maximum rank: 5 · Requires points in earlier rows: 25
- Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
- Rank 2
Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
- Rank 3
Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
- Rank 4
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
- Rank 5
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Cold Snap (1)
- Rank 1
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.