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Mage talent calculator

Spend 51 points, save builds and share them.

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Fan illustration: Mage
MageChange class

Leveling guides 1–60

Points spent0 / 51Required level: 9

NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.

Abilities at a glance

  • Frost Blast is learned at level 24: 1.5-second cast, Frost damage and a 40% slow.

  • Arcane Wrath is a new 16-point talent: 3.5-second cast, 6-second cooldown and additional scaling as if 5% of maximum Mana were Spell Power. Missile Barrage is now in the first row with two ranks.

  • Ice Lance deals 200% increased damage to frozen targets instead of 300%.

How the Forever talent calculator works

51

Class points across three trees. One point becomes available from level 10.

11 · 16 · 21 · 31

One-point milestones in the confirmed Forever system.

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Every change creates a compact build code for a shareable link.

All talents and ranks

Open a talent for its rank descriptions.

Arcane

Wand Specialization

Maximum rank: 2

  1. Rank 1

    Increases your damage with Wands by 13%.

  2. Rank 2

    Increases your damage with Wands by 25%.

Arcane Focus

Maximum rank: 5

  1. Rank 1

    Improves your chance to hit with Arcane spells by 1%.

  2. Rank 2

    Improves your chance to hit with Arcane spells by 2%.

  3. Rank 3

    Improves your chance to hit with Arcane spells by 3%.

  4. Rank 4

    Improves your chance to hit with Arcane spells by 4%.

  5. Rank 5

    Improves your chance to hit with Arcane spells by 5%.

Improved Channeling

Maximum rank: 5

  1. Rank 1

    Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.

  2. Rank 2

    Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast or Arcane Wrath.

  3. Rank 3

    Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast or Arcane Wrath.

  4. Rank 4

    Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast or Arcane Wrath.

  5. Rank 5

    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.

Missile Barrage

Maximum rank: 2

  1. Rank 1

    Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. Arcane Missiles hits can also trigger this effect.

  2. Rank 2

    Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. Arcane Missiles hits can also trigger this effect.

Arcane Subtlety

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

  2. Rank 2

    Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

Magic Absorption

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

  2. Rank 2

    Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

Arcane Concentration

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  2. Rank 2

    Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  3. Rank 3

    Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  4. Rank 4

    Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  5. Rank 5

    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Arcane Resilience

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases your Armor by an amount equal to 25% of your Intellect.

  2. Rank 2

    Increases your Armor by an amount equal to 50% of your Intellect.

Arcane Geometry

Maximum rank: 2 · Requires points in earlier rows: 10

  1. Rank 1

    Increases the range of your Arcane spells by 3 yards.

  2. Rank 2

    Increases the range of your Arcane spells by 6 yards.

Arcane Impact

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Increases the critical strike chance of your Arcane spells by 2%.

  2. Rank 2

    Increases the critical strike chance of your Arcane spells by 4%.

  3. Rank 3

    Increases the critical strike chance of your Arcane spells by 6%.

Arcane Blast

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    Deals Arcane damage with a 1.5 sec cast. Each cast grants Spell Damage equal to 15% of your Intellect and increases the Mana cost of Arcane Blast by 175%, stacking up to 4 times. The effect lasts 15 sec from its first application and is not consumed by casting another damaging spell.

Arcane Shielding

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

  2. Rank 2

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

Improved Counterspell

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Your Counterspell also Silences the target for 2 sec.

  2. Rank 2

    Your Counterspell also Silences the target for 4 sec.

Arcane Meditation

Maximum rank: 3 · Requires points in earlier rows: 15

Prerequisite: Arcane Concentration (5)

  1. Rank 1

    Allows 17% of your Mana regeneration to continue while casting.

  2. Rank 2

    Allows 33% of your Mana regeneration to continue while casting.

  3. Rank 3

    Allows 50% of your Mana regeneration to continue while casting.

Arcane Wrath

Maximum rank: 1 · Requires points in earlier rows: 15

Prerequisite: Arcane Blast (1)

  1. Rank 1

    Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Presence of Mind

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind

Maximum rank: 5 · Requires points in earlier rows: 20

  1. Rank 1

    Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

  2. Rank 2

    Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.

  3. Rank 3

    Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.

  4. Rank 4

    Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.

  5. Rank 5

    Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Arcane Instability

Maximum rank: 3 · Requires points in earlier rows: 25

  1. Rank 1

    Increases the damage done by your spells by 1% and your critical strike chance by 1%.

  2. Rank 2

    Increases the damage done by your spells by 2% and your critical strike chance by 2%.

  3. Rank 3

    Increases the damage done by your spells by 3% and your critical strike chance by 3%.

Arcane Power

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Presence of Mind (1)

  1. Rank 1

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire

Improved Fire Blast

Maximum rank: 2

  1. Rank 1

    Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

  2. Rank 2

    Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

Incineration

Maximum rank: 3

  1. Rank 1

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

  2. Rank 2

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.

  3. Rank 3

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Improved Fireball

Maximum rank: 5

  1. Rank 1

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

  2. Rank 2

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.

  3. Rank 3

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.

  4. Rank 4

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.

  5. Rank 5

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

Ignite

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

  2. Rank 2

    Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

  3. Rank 3

    Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

  4. Rank 4

    Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

  5. Rank 5

    Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the range of your Fire spells by 3 yards.

  2. Rank 2

    Increases the range of your Fire spells by 6 yards.

Impact

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Gives your Fire spells a 3% chance to stun the target for 2 sec.

  2. Rank 2

    Gives your Fire spells a 7% chance to stun the target for 2 sec.

  3. Rank 3

    Gives your Fire spells a 10% chance to stun the target for 2 sec.

Burning Soul

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

  2. Rank 2

    Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.

  3. Rank 3

    Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Flamestrike

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Increases the critical strike chance of your Flamestrike spell by 5%.

  2. Rank 2

    Increases the critical strike chance of your Flamestrike spell by 10%.

  3. Rank 3

    Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Improved Scorch

Maximum rank: 3 · Requires points in earlier rows: 15

  1. Rank 1

    Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

  2. Rank 2

    Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

  3. Rank 3

    Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Improved Fire Ward

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

  2. Rank 2

    Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Heating Up

Maximum rank: 1 · Requires points in earlier rows: 15

Prerequisite: Pyroblast (1)

  1. Rank 1

    Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

Master of Elements

Maximum rank: 3 · Requires points in earlier rows: 15

  1. Rank 1

    Your Fire and Frost critical strikes will refund 10% of their base mana cost.

  2. Rank 2

    Your Fire and Frost critical strikes will refund 20% of their base mana cost.

  3. Rank 3

    Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Critical Mass

Maximum rank: 5 · Requires points in earlier rows: 20

  1. Rank 1

    Increases the critical strike chance of your Fire spells by 2%.

  2. Rank 2

    Increases the critical strike chance of your Fire spells by 4%.

  3. Rank 3

    Increases the critical strike chance of your Fire spells by 6%.

  4. Rank 4

    Increases the critical strike chance of your Fire spells by 8%.

  5. Rank 5

    Increases the critical strike chance of your Fire spells by 10%.

Blast Wave

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Fire Power

Maximum rank: 3 · Requires points in earlier rows: 25

  1. Rank 1

    Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

  2. Rank 2

    Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.

  3. Rank 3

    Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

Combustion

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Critical Mass (5)

  1. Rank 1

    While active, each hit from your Fire damage spells increases their critical strike chance by 10%. The effect ends after 3 non-periodic critical strikes with Fire spells.

Frost

Frost Warding

Maximum rank: 2

  1. Rank 1

    Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

  2. Rank 2

    Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Improved Frostbolt

Maximum rank: 5

  1. Rank 1

    Reduces the casting time of your Frostbolt spell by 0.1 sec.

  2. Rank 2

    Reduces the casting time of your Frostbolt spell by 0.2 sec.

  3. Rank 3

    Reduces the casting time of your Frostbolt spell by 0.3 sec.

  4. Rank 4

    Reduces the casting time of your Frostbolt spell by 0.4 sec.

  5. Rank 5

    Reduces the casting time of your Frostbolt spell by 0.5 sec.

Elemental Precision

Maximum rank: 3

  1. Rank 1

    Improves your chance to hit with Frost and Fire spells by 2%.

  2. Rank 2

    Improves your chance to hit with Frost and Fire spells by 4%.

  3. Rank 3

    Improves your chance to hit with Frost and Fire spells by 6%.

Ice Shards

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the critical strike damage bonus of your Frost spells by 20%.

  2. Rank 2

    Increases the critical strike damage bonus of your Frost spells by 40%.

  3. Rank 3

    Increases the critical strike damage bonus of your Frost spells by 60%.

  4. Rank 4

    Increases the critical strike damage bonus of your Frost spells by 80%.

  5. Rank 5

    Increases the critical strike damage bonus of your Frost spells by 100%.

Frostbite

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

  2. Rank 2

    Gives your Chill effects a 10% chance to Freeze the target for 5 sec.

  3. Rank 3

    Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

Improved Frost Nova

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the cooldown of your Frost Nova spell by 2 sec.

  2. Rank 2

    Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

  2. Rank 2

    Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.

  3. Rank 3

    Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

Frost Channeling

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

  2. Rank 2

    Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

  3. Rank 3

    Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Improved Blizzard

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

  2. Rank 2

    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.

  3. Rank 3

    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

Ice Lance

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    Deals Frost damage. Deals 200% increased damage to frozen targets.

Arctic Reach

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

  2. Rank 2

    Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Ice Block

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Shatter

Maximum rank: 3 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the critical strike chance of all your spells against Frozen targets by 17%.

  2. Rank 2

    Increases the critical strike chance of all your spells against Frozen targets by 33%.

  3. Rank 3

    Increases the critical strike chance of all your spells against Frozen targets by 50%.

Improved Cone of Cold

Maximum rank: 3 · Requires points in earlier rows: 20

  1. Rank 1

    Increases the damage dealt by your Cone of Cold spell by 12%.

  2. Rank 2

    Increases the damage dealt by your Cone of Cold spell by 23%.

  3. Rank 3

    Increases the damage dealt by your Cone of Cold spell by 35%.

Cold Snap

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    Finishes the remaining cooldown on all your other Frost spells.

Fingers of Frost

Maximum rank: 2 · Requires points in earlier rows: 20

Prerequisite: Ice Lance (1)

  1. Rank 1

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

  2. Rank 2

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Winter's Chill

Maximum rank: 5 · Requires points in earlier rows: 25

  1. Rank 1

    Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 20% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.

  2. Rank 2

    Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 40% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.

  3. Rank 3

    Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 60% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.

  4. Rank 4

    Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 80% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.

  5. Rank 5

    Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 100% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.

Ice Barrier

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Cold Snap (1)

  1. Rank 1

    Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.