Class points across three trees. One point becomes available from level 10.
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Mage talent calculator
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MageChange class
Leveling guides 1–60
NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.
Abilities at a glance
Frost Blast is learned at level 24: 1.5-second cast, Frost damage and a 40% slow.
Arcane Wrath is a new 16-point talent: 3.5-second cast, 6-second cooldown and additional scaling as if 5% of maximum Mana were Spell Power. Missile Barrage is now in the first row with two ranks.
Ice Lance deals 200% increased damage to frozen targets instead of 300%.
How the Forever talent calculator works
One-point milestones in the confirmed Forever system.
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All talents and ranks
Open a talent for its rank descriptions.
Arcane
Wand Specialization
Maximum rank: 2
- Rank 1
Increases your damage with Wands by 13%.
- Rank 2
Increases your damage with Wands by 25%.
Arcane Focus
Maximum rank: 5
- Rank 1
Improves your chance to hit with Arcane spells by 1%.
- Rank 2
Improves your chance to hit with Arcane spells by 2%.
- Rank 3
Improves your chance to hit with Arcane spells by 3%.
- Rank 4
Improves your chance to hit with Arcane spells by 4%.
- Rank 5
Improves your chance to hit with Arcane spells by 5%.
Improved Channeling
Maximum rank: 5
- Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
- Rank 2
Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast or Arcane Wrath.
- Rank 3
Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast or Arcane Wrath.
- Rank 4
Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast or Arcane Wrath.
- Rank 5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast or Arcane Wrath.
Missile Barrage
Maximum rank: 2
- Rank 1
Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. Arcane Missiles hits can also trigger this effect.
- Rank 2
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. Arcane Missiles hits can also trigger this effect.
Arcane Subtlety
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Rank 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Rank 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 2
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 3
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 4
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Rank 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases your Armor by an amount equal to 25% of your Intellect.
- Rank 2
Increases your Armor by an amount equal to 50% of your Intellect.
Arcane Geometry
Maximum rank: 2 · Requires points in earlier rows: 10
- Rank 1
Increases the range of your Arcane spells by 3 yards.
- Rank 2
Increases the range of your Arcane spells by 6 yards.
Arcane Impact
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Increases the critical strike chance of your Arcane spells by 2%.
- Rank 2
Increases the critical strike chance of your Arcane spells by 4%.
- Rank 3
Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Deals Arcane damage with a 1.5 sec cast. Each cast grants Spell Damage equal to 15% of your Intellect and increases the Mana cost of Arcane Blast by 175%, stacking up to 4 times. The effect lasts 15 sec from its first application and is not consumed by casting another damaging spell.
Arcane Shielding
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Rank 2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Your Counterspell also Silences the target for 2 sec.
- Rank 2
Your Counterspell also Silences the target for 4 sec.
Arcane Meditation
Maximum rank: 3 · Requires points in earlier rows: 15
Prerequisite: Arcane Concentration (5)
- Rank 1
Allows 17% of your Mana regeneration to continue while casting.
- Rank 2
Allows 33% of your Mana regeneration to continue while casting.
- Rank 3
Allows 50% of your Mana regeneration to continue while casting.
Arcane Wrath
Maximum rank: 1 · Requires points in earlier rows: 15
Prerequisite: Arcane Blast (1)
- Rank 1
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Presence of Mind
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
Maximum rank: 5 · Requires points in earlier rows: 20
- Rank 1
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Rank 2
Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
- Rank 3
Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
- Rank 4
Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
- Rank 5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability
Maximum rank: 3 · Requires points in earlier rows: 25
- Rank 1
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
- Rank 2
Increases the damage done by your spells by 2% and your critical strike chance by 2%.
- Rank 3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Presence of Mind (1)
- Rank 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
Improved Fire Blast
Maximum rank: 2
- Rank 1
Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
- Rank 2
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Incineration
Maximum rank: 3
- Rank 1
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Rank 2
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
- Rank 3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Improved Fireball
Maximum rank: 5
- Rank 1
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- Rank 2
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
- Rank 3
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
- Rank 4
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
- Rank 5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Ignite
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
- Rank 2
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
- Rank 3
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
- Rank 4
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
- Rank 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases the range of your Fire spells by 3 yards.
- Rank 2
Increases the range of your Fire spells by 6 yards.
Impact
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Gives your Fire spells a 3% chance to stun the target for 2 sec.
- Rank 2
Gives your Fire spells a 7% chance to stun the target for 2 sec.
- Rank 3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- Rank 2
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
- Rank 3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
- Rank 2
Increases the critical strike chance of your Flamestrike spell by 10%.
- Rank 3
Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Scorch
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Rank 2
Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Rank 3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
- Rank 2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Heating Up
Maximum rank: 1 · Requires points in earlier rows: 15
Prerequisite: Pyroblast (1)
- Rank 1
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of Elements
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
- Rank 2
Your Fire and Frost critical strikes will refund 20% of their base mana cost.
- Rank 3
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass
Maximum rank: 5 · Requires points in earlier rows: 20
- Rank 1
Increases the critical strike chance of your Fire spells by 2%.
- Rank 2
Increases the critical strike chance of your Fire spells by 4%.
- Rank 3
Increases the critical strike chance of your Fire spells by 6%.
- Rank 4
Increases the critical strike chance of your Fire spells by 8%.
- Rank 5
Increases the critical strike chance of your Fire spells by 10%.
Blast Wave
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power
Maximum rank: 3 · Requires points in earlier rows: 25
- Rank 1
Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
- Rank 2
Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.
- Rank 3
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Combustion
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Critical Mass (5)
- Rank 1
While active, each hit from your Fire damage spells increases their critical strike chance by 10%. The effect ends after 3 non-periodic critical strikes with Fire spells.
Frost
Frost Warding
Maximum rank: 2
- Rank 1
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Rank 2
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt
Maximum rank: 5
- Rank 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
- Rank 2
Reduces the casting time of your Frostbolt spell by 0.2 sec.
- Rank 3
Reduces the casting time of your Frostbolt spell by 0.3 sec.
- Rank 4
Reduces the casting time of your Frostbolt spell by 0.4 sec.
- Rank 5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision
Maximum rank: 3
- Rank 1
Improves your chance to hit with Frost and Fire spells by 2%.
- Rank 2
Improves your chance to hit with Frost and Fire spells by 4%.
- Rank 3
Improves your chance to hit with Frost and Fire spells by 6%.
Ice Shards
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
- Rank 2
Increases the critical strike damage bonus of your Frost spells by 40%.
- Rank 3
Increases the critical strike damage bonus of your Frost spells by 60%.
- Rank 4
Increases the critical strike damage bonus of your Frost spells by 80%.
- Rank 5
Increases the critical strike damage bonus of your Frost spells by 100%.
Frostbite
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
- Rank 2
Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
- Rank 3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Improved Frost Nova
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
- Rank 2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Permafrost
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Rank 2
Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
- Rank 3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Frost Channeling
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Rank 2
Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
- Rank 3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Improved Blizzard
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Rank 2
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
- Rank 3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Ice Lance
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Deals Frost damage. Deals 200% increased damage to frozen targets.
Arctic Reach
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Rank 2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Increases the critical strike chance of all your spells against Frozen targets by 17%.
- Rank 2
Increases the critical strike chance of all your spells against Frozen targets by 33%.
- Rank 3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold
Maximum rank: 3 · Requires points in earlier rows: 20
- Rank 1
Increases the damage dealt by your Cone of Cold spell by 12%.
- Rank 2
Increases the damage dealt by your Cone of Cold spell by 23%.
- Rank 3
Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost
Maximum rank: 2 · Requires points in earlier rows: 20
Prerequisite: Ice Lance (1)
- Rank 1
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Rank 2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill
Maximum rank: 5 · Requires points in earlier rows: 25
- Rank 1
Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 20% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.
- Rank 2
Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 40% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.
- Rank 3
Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 60% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.
- Rank 4
Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 80% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.
- Rank 5
Frostbolt, Frost Blast and Fingers of Frost-empowered Ice Lance have a 100% chance to apply Winter’s Chill. Each stack increases the damage of your next Cone of Cold by 5% and adds 7% of your spell damage. Stacks up to 5 times.
Ice Barrier
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Cold Snap (1)
- Rank 1
Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.