Class points across three trees. One point becomes available from level 10.
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Priest talent calculator
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PriestChange class
Leveling guides 1–60
NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.
Abilities at a glance
Gnome Priests learn Confounding Flash at level 10. Fear Ward and Devouring Plague are available to all Priests at level 20; the other special racial spells remain restricted to their respective races.
Improved Mind Flay makes each successive damage tick deal 10/20% more damage than the preceding tick. Devouring Contagion spreads Devouring Plague to two targets. Dark Inspiration is a new row-4 talent.
How the Forever talent calculator works
One-point milestones in the confirmed Forever system.
Every change creates a compact build code for a shareable link.
All talents and ranks
Open a talent for its rank descriptions.
Discipline
Power in Light
Maximum rank: 5
- Rank 1
Your Smite and Penance deal 2% more damage to targets affected by your Holy Fire or Shadow Word: Pain.
- Rank 2
Your Smite and Penance deal 4% more damage to targets affected by your Holy Fire or Shadow Word: Pain.
- Rank 3
Your Smite and Penance deal 6% more damage to targets affected by your Holy Fire or Shadow Word: Pain.
- Rank 4
Your Smite and Penance deal 8% more damage to targets affected by your Holy Fire or Shadow Word: Pain.
- Rank 5
Your Smite and Penance deal 10% more damage to targets affected by your Holy Fire or Shadow Word: Pain.
Wand Specialization
Maximum rank: 2
- Rank 1
Increases your damage with Wands by 13%.
- Rank 2
Increases your damage with Wands by 25%.
Twin Disciplines
Maximum rank: 5
- Rank 1
Increases the damage and healing of your instant cast spells by 1%.
- Rank 2
Increases the damage and healing of your instant cast spells by 2%.
- Rank 3
Increases the damage and healing of your instant cast spells by 3%.
- Rank 4
Increases the damage and healing of your instant cast spells by 4%.
- Rank 5
Increases the damage and healing of your instant cast spells by 5%.
Silent Resolve
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Reduces threat generated by all your spells by 10% and reduces the duration of Stun, Fear and Silence effects on you by 5%.
- Rank 2
Reduces threat generated by all your spells by 20% and reduces the duration of Stun, Fear and Silence effects on you by 10%.
- Rank 3
Reduces threat generated by all your spells by 30% and reduces the duration of Stun, Fear and Silence effects on you by 15%.
Holy Precision
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Improves your chance to hit with Holy spells by 6%.
- Rank 2
Improves your chance to hit with Holy spells by 12%.
- Rank 3
Improves your chance to hit with Holy spells by 18%.
Mental Strength
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Increases your total Intellect by 2%.
- Rank 2
Increases your total Intellect by 4%.
- Rank 3
Increases your total Intellect by 6%.
- Rank 4
Increases your total Intellect by 8%.
- Rank 5
Increases your total Intellect by 10%.
Martyrdom
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
- Rank 2
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
- Rank 2
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
- Rank 3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Inner Focus
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Your next spell costs 100% less Mana. If it is a non-periodic spell capable of a critical effect, its critical chance is increased by 25%.
Improved Power Word: Shield
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Increases the damage absorbed by your Power Word: Shield by 7%.
- Rank 2
Increases the damage absorbed by your Power Word: Shield by 14%.
- Rank 3
Increases the damage absorbed by your Power Word: Shield by 20%.
Meditation
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Allows 17% of your Mana regeneration to continue while casting.
- Rank 2
Allows 33% of your Mana regeneration to continue while casting.
- Rank 3
Allows 50% of your Mana regeneration to continue while casting.
Improved Inner Fire
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
- Rank 2
Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
- Rank 3
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Improved Mana Burn
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
- Rank 2
Reduces the casting time of your Mana Burn spell by 1.0 sec.
Soul Warding
Maximum rank: 1 · Requires points in earlier rows: 15
Prerequisite: Improved Power Word: Shield (3)
- Rank 1
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Penance
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
Launches a volley of holy light at the target, dealing Holy damage to an enemy or healing an ally immediately and again every second for 2 seconds.
Renewed Hope
Maximum rank: 5 · Requires points in earlier rows: 20
Prerequisite: Soul Warding (1)
- Rank 1
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
- Rank 2
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
- Rank 3
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
- Rank 4
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
- Rank 5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis
Maximum rank: 3 · Requires points in earlier rows: 25
- Rank 1
Your non-periodic critical heals create a shield absorbing 5% of the amount healed. The shield absorbs at most 20 times your level in damage and lasts 12 sec.
- Rank 2
Your non-periodic critical heals create a shield absorbing 10% of the amount healed. The shield absorbs at most 20 times your level in damage and lasts 12 sec.
- Rank 3
Your non-periodic critical heals create a shield absorbing 15% of the amount healed. The shield absorbs at most 20 times your level in damage and lasts 12 sec.
Power Infusion
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Penance (1)
- Rank 1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy
Twilight Focus
Maximum rank: 3
- Rank 1
Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
- Rank 2
Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
- Rank 3
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved Renew
Maximum rank: 3
- Rank 1
Increases the amount healed by your Renew spell by 5%.
- Rank 2
Increases the amount healed by your Renew spell by 10%.
- Rank 3
Increases the amount healed by your Renew spell by 15%.
Holy Specialization
Maximum rank: 5
- Rank 1
Increases the critical effect chance of your Holy spells by 1%.
- Rank 2
Increases the critical effect chance of your Holy spells by 2%.
- Rank 3
Increases the critical effect chance of your Holy spells by 3%.
- Rank 4
Increases the critical effect chance of your Holy spells by 4%.
- Rank 5
Increases the critical effect chance of your Holy spells by 5%.
Spell Warding
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Reduces all spell damage taken by 2%.
- Rank 2
Reduces all spell damage taken by 4%.
- Rank 3
Reduces all spell damage taken by 6%.
- Rank 4
Reduces all spell damage taken by 8%.
- Rank 5
Reduces all spell damage taken by 10%.
Divine Fury
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
- Rank 2
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
- Rank 3
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
- Rank 4
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
- Rank 5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Holy Nova
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Blessed Recovery
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- Rank 2
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
- Rank 3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
- Rank 2
Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
- Rank 3
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Holy Reach
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
- Rank 2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Improved Healing
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
- Rank 2
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
- Rank 3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light
Maximum rank: 2 · Requires points in earlier rows: 15
Prerequisite: Divine Fury (5)
- Rank 1
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
- Rank 2
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding Heal
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
Heals a friendly target and the caster for 236 to 284. Low threat.
Litany of Light
Maximum rank: 2 · Requires points in earlier rows: 20
- Rank 1
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
- Rank 2
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance
Maximum rank: 5 · Requires points in earlier rows: 20
- Rank 1
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
- Rank 2
Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
- Rank 3
Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
- Rank 4
Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
- Rank 5
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual Healing
Maximum rank: 3 · Requires points in earlier rows: 25
- Rank 1
Increases the amount healed by your spells by 3%.
- Rank 2
Increases the amount healed by your spells by 7%.
- Rank 3
Increases the amount healed by your spells by 10%.
Prayer of Mending
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Spirit of Redemption (1)
- Rank 1
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow
Shadow Focus
Maximum rank: 5
- Rank 1
Improves your chance to hit with Shadow spells by 1%.
- Rank 2
Improves your chance to hit with Shadow spells by 2%.
- Rank 3
Improves your chance to hit with Shadow spells by 3%.
- Rank 4
Improves your chance to hit with Shadow spells by 4%.
- Rank 5
Improves your chance to hit with Shadow spells by 5%.
Blackout
Maximum rank: 5
- Rank 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
- Rank 2
Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
- Rank 3
Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
- Rank 4
Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
- Rank 5
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Spirit Tap
Maximum rank: 5
- Rank 1
Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Rank 2
Gives you a 40% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Rank 3
Gives you a 60% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Rank 4
Gives you a 80% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
- Rank 5
Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Improved Mind Blast
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
- Rank 2
Reduces the cooldown of your Mind Blast spell by 1 sec.
- Rank 3
Reduces the cooldown of your Mind Blast spell by 1.5 sec.
- Rank 4
Reduces the cooldown of your Mind Blast spell by 2 sec.
- Rank 5
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Shadow Word: Pain
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases the duration of your Shadow Word: Pain spell by 3 sec.
- Rank 2
Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Reach
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases the range of your offensive Shadow spells by 10%.
- Rank 2
Increases the range of your offensive Shadow spells by 20%.
Improved Psychic Scream
Maximum rank: 2 · Requires points in earlier rows: 10
Prerequisite: Blackout (5)
- Rank 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
- Rank 2
Reduces the cooldown of your Psychic Scream spell by 4 sec.
Mind Flay
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay
Maximum rank: 2 · Requires points in earlier rows: 10
Prerequisite: Mind Flay (1)
- Rank 1
Each successive instance of Mind Flay damage deals 10% more damage than the previous instance.
- Rank 2
Each successive instance of Mind Flay damage deals 20% more damage than the previous instance.
Dark Inspiration
Maximum rank: 5 · Requires points in earlier rows: 15
- Rank 1
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
- Rank 2
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.
- Rank 3
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.
- Rank 4
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.
- Rank 5
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Vampiric Embrace
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Shadow Weaving
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- Rank 2
Your Shadow damage spells have a 67% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
- Rank 3
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Silence
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion
Maximum rank: 2 · Requires points in earlier rows: 20
- Rank 1
Reduces the Mana cost of Devouring Plague by 25%. If a target affected by your Devouring Plague dies, the effect spreads to 2 enemies within 5 yards for its remaining duration.
- Rank 2
Reduces the Mana cost of Devouring Plague by 50%. If a target affected by your Devouring Plague dies, the effect spreads to 2 enemies within 10 yards for its remaining duration.
Early Demise
Maximum rank: 2 · Requires points in earlier rows: 25
- Rank 1
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
- Rank 2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Darkness
Maximum rank: 5 · Requires points in earlier rows: 25
- Rank 1
Increases your Shadow damage done by 2%.
- Rank 2
Increases your Shadow damage done by 4%.
- Rank 3
Increases your Shadow damage done by 6%.
- Rank 4
Increases your Shadow damage done by 8%.
- Rank 5
Increases your Shadow damage done by 10%.
Shadowform
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Vampiric Embrace (1)
- Rank 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.