Class points across three trees. One point becomes available from level 10.
WOW FOREVER · BUILD WORKSHOP
Druid talent calculator
Interactive WoW Forever Druid talent calculator: spend 51 points, name, save, and share your build.

Preview reconstructed from publicly shown demo material. Values and positions may change before release.
2026-09-16 · 2026-09-16-preview.1NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.
How the Forever talent calculator works
One-point milestones in the confirmed Forever system.
Every change creates a compact build code for a shareable link.
All talents and ranks
Open a talent to read its ranks and prerequisites.
Balance
Improved Wrath
Maximum rank: 5
- Rank 1
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
- Rank 2
Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.
- Rank 3
Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.
- Rank 4
Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.
- Rank 5
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis NEW
New compared with Classic.
Maximum rank: 5
- Rank 1
Increases the periodic damage and healing done by your spells and abilities by 1%.
- Rank 2
Increases the periodic damage and healing done by your spells and abilities by 2%.
- Rank 3
Increases the periodic damage and healing done by your spells and abilities by 3%.
- Rank 4
Increases the periodic damage and healing done by your spells and abilities by 4%.
- Rank 5
Increases the periodic damage and healing done by your spells and abilities by 5%.
Improved Moonfire
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases the damage and critical strike chance of your Moonfire spell by 5%.
- Rank 2
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty NEW
New compared with Classic.
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases your critical strike chance with spells and melee attacks by 2%.
- Rank 2
Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%.
- Rank 2
Increases the range of your offensive Balance spells by 20% and increases the chance for all your spells and attacks to hit by 4%.
Nature's Splendor NEW
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 10
Prerequisite: Nature's Majesty (2)
- Rank 1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.
Nature's Grace
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Moonglow
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Reduces the Mana cost of your spells by 3%.
- Rank 2
Reduces the Mana cost of your spells by 3%.
- Rank 3
Reduces the Mana cost of your spells by 3%.
Improved Entangling Roots
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
- Rank 2
Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
- Rank 3
Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Balance of Nature
Maximum rank: 5 · Requires points in earlier rows: 10
- Rank 1
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
- Rank 2
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 2% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 2% increased damage.
- Rank 3
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 3% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 3% increased damage.
- Rank 4
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 4% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 4% increased damage.
- Rank 5
Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 5% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 5% increased damage.
Improved Starfire
Maximum rank: 5 · Requires points in earlier rows: 15
- Rank 1
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
- Rank 2
Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
- Rank 3
Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
- Rank 4
Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.
- Rank 5
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Vengeance
Maximum rank: 5 · Requires points in earlier rows: 15
Prerequisite: Improved Moonfire (2)
- Rank 1
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
- Rank 2
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
- Rank 3
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
- Rank 4
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
- Rank 5
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Moonkin Form
Maximum rank: 1 · Requires points in earlier rows: 30
- Rank 1
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Eclipse NEW
New compared with Classic.
Maximum rank: 3 · Requires points in earlier rows: 20
- Rank 1
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
- Rank 2
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.34 sec. Stores up to 4 charges. Lasts 15 sec.
- Rank 3
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury
Maximum rank: 5 · Requires points in earlier rows: 25
- Rank 1
Increases the damage done by your Arcane and Nature spells by 1%.
- Rank 2
Increases the damage done by your Arcane and Nature spells by 2%.
- Rank 3
Increases the damage done by your Arcane and Nature spells by 3%.
- Rank 4
Increases the damage done by your Arcane and Nature spells by 4%.
- Rank 5
Increases the damage done by your Arcane and Nature spells by 5%.
Overgrowth
Maximum rank: 2 · Requires points in earlier rows: 20
- Rank 1
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
- Rank 2
Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Feral Combat
Ferocity
Maximum rank: 5
- Rank 1
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
- Rank 2
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
- Rank 3
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
- Rank 4
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
- Rank 5
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Sharpened Claws
Maximum rank: 2 · Requires points in earlier rows: 10
- Rank 1
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
- Rank 2
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Feral Instinct
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
- Rank 2
Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
- Rank 3
Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Brutal Impact
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
- Rank 2
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Thick Hide
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Rank 2
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
- Rank 3
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Savage Fury
Maximum rank: 2 · Requires points in earlier rows: 10
- Rank 1
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
- Rank 2
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Shredding Attacks
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
- Rank 2
Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.
- Rank 3
Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Predatory Strikes
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Increases your melee Attack Power by 50% of your level.
- Rank 2
Increases your melee Attack Power by 100% of your level.
- Rank 3
Increases your melee Attack Power by 150% of your level.
Feral Charge
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): Leap behind an enemy, Dazing them for 3 sec.
Natural Reaction NEW
New compared with Classic.
Maximum rank: 5 · Requires points in earlier rows: 25
- Rank 1
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
- Rank 2
Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.
- Rank 3
Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.
- Rank 4
Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.
- Rank 5
Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Heart of the Wild
Maximum rank: 5
- Rank 1
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
- Rank 2
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
- Rank 3
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
- Rank 4
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
- Rank 5
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Mangle NEW
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 15
Prerequisite: Savage Fury (2)
- Rank 1
Mangle the target for 100% normal damage plus 26.
Primal Fury
Maximum rank: 2 · Requires points in earlier rows: 15
Prerequisite: Sharpened Claws (2)
- Rank 1
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
- Rank 2
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Leader of the Pack
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
King of the Jungle NEW
New compared with Classic.
Maximum rank: 3 · Requires points in earlier rows: 20
- Rank 1
Tiger's Fury now instantly grants you 20 Energy.
- Rank 2
Tiger's Fury now instantly grants you 40 Energy.
- Rank 3
Tiger's Fury now instantly grants you 60 Energy.
Rend and Tear NEW
New compared with Classic.
Maximum rank: 5 · Requires points in earlier rows: 25
Prerequisite: Predatory Strikes (3)
- Rank 1
Increases damage done by your melee abilities on Bleeding targets by 2%.
- Rank 2
Increases damage done by your melee abilities on Bleeding targets by 4%.
- Rank 3
Increases damage done by your melee abilities on Bleeding targets by 6%.
- Rank 4
Increases damage done by your melee abilities on Bleeding targets by 8%.
- Rank 5
Increases damage done by your melee abilities on Bleeding targets by 10%.
Berserk NEW
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Leader of the Pack (1)
- Rank 1
Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Feral Swiftness
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
- Rank 2
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Predatory Instincts NEW
New compared with Classic.
Maximum rank: 2 · Requires points in earlier rows: 20
- Rank 1
Increases the critical strike damage bonus of your melee abilities by 10%.
- Rank 2
Increases the critical strike damage bonus of your melee abilities by 20%.
Restoration
Furor
Maximum rank: 5
- Rank 1
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
- Rank 2
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
- Rank 3
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
- Rank 4
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
- Rank 5
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
Nature's Focus
Maximum rank: 5
- Rank 1
Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 2
Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 3
Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 4
Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 5
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Naturalist
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Rank 2
Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
- Rank 3
Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
- Rank 4
Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
- Rank 5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Natural Shapeshifter
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Reduces the mana cost of all shapeshifting by 10%.
- Rank 2
Reduces the mana cost of all shapeshifting by 10%.
- Rank 3
Reduces the mana cost of all shapeshifting by 10%.
Reflection
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Allows 17% of your Mana regeneration to continue while casting.
- Rank 2
Allows 34% of your Mana regeneration to continue while casting.
- Rank 3
Allows 51% of your Mana regeneration to continue while casting.
Subtlety
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Reduces the threat generated by your Nature and Arcane spells by 10%.
- Rank 2
Reduces the threat generated by your Nature and Arcane spells by 20%.
- Rank 3
Reduces the threat generated by your Nature and Arcane spells by 30%.
Improved Regrowth
Maximum rank: 5 · Requires points in earlier rows: 25
Prerequisite: Improved Rejuvenation (3)
- Rank 1
Increases the critical effect chance of your Regrowth spell by 10%.
- Rank 2
Increases the critical effect chance of your Regrowth spell by 20%.
- Rank 3
Increases the critical effect chance of your Regrowth spell by 30%.
- Rank 4
Increases the critical effect chance of your Regrowth spell by 40%.
- Rank 5
Increases the critical effect chance of your Regrowth spell by 50%.
Tranquil Spirit
Maximum rank: 5 · Requires points in earlier rows: 15
- Rank 1
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
- Rank 2
Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
- Rank 3
Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
- Rank 4
Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
- Rank 5
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Increases the effect of your Rejuvenation spell by 5%.
- Rank 2
Increases the effect of your Rejuvenation spell by 10%.
- Rank 3
Increases the effect of your Rejuvenation spell by 15%.
Swiftmend
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness
Maximum rank: 1 · Requires points in earlier rows: 20
Prerequisite: Naturalist (5)
- Rank 1
When activated, your next Nature spell becomes an instant cast spell.
Gift of Nature
Maximum rank: 5 · Requires points in earlier rows: 10
- Rank 1
Increases the effect of all your healing spells by 2%.
- Rank 2
Increases the effect of all your healing spells by 4%.
- Rank 3
Increases the effect of all your healing spells by 6%.
- Rank 4
Increases the effect of all your healing spells by 8%.
- Rank 5
Increases the effect of all your healing spells by 10%.
Improved Tranquility
Maximum rank: 2 · Requires points in earlier rows: 20
- Rank 1
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
- Rank 2
Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Living Spirit NEW
New compared with Classic.
Maximum rank: 3 · Requires points in earlier rows: 20
- Rank 1
Increases your Spirit by 5%.
- Rank 2
Increases your Spirit by 10%.
- Rank 3
Increases your Spirit by 15%.
Wild Growth NEW
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Living Spirit (1)
- Rank 1
Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Gift of the Earthmother NEW
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.