Class points across three trees. One point becomes available from level 10.
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Warrior talent calculator
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WarriorChange class
Leveling guides 1–60
NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.
How the Forever talent calculator works
One-point milestones in the confirmed Forever system.
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All talents and ranks
Open a talent for its rank descriptions.
Arms
Improved Heroic Strike
Maximum rank: 3
- Rank 1
Reduces the cost of your Heroic Strike ability by 1 Rage.
- Rank 2
Reduces the cost of your Heroic Strike ability by 2 Rage.
- Rank 3
Reduces the cost of your Heroic Strike ability by 3 Rage.
Deflection
Maximum rank: 5
- Rank 1
Increases your Parry chance by 1%.
- Rank 2
Increases your Parry chance by 2%.
- Rank 3
Increases your Parry chance by 3%.
- Rank 4
Increases your Parry chance by 4%.
- Rank 5
Increases your Parry chance by 5%.
Improved Rend
Maximum rank: 3
- Rank 1
Increases the Bleed damage done by your Rend ability by 12%.
- Rank 2
Increases the Bleed damage done by your Rend ability by 23%.
- Rank 3
Increases the Bleed damage done by your Rend ability by 35%.
Improved Charge
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases the Rage generated by your Charge ability by 3.
- Rank 2
Increases the Rage generated by your Charge ability by 6.
Improved Tactical Mastery
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
- Rank 2
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
- Rank 3
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
- Rank 4
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
- Rank 5
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Improved Overpower
Maximum rank: 2 · Requires points in earlier rows: 5
- Rank 1
Increases the critical strike chance of your Overpower ability by 25%.
- Rank 2
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management
Maximum rank: 1 · Requires points in earlier rows: 10
Prerequisite: Improved Tactical Mastery (5)
- Rank 1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Deep Wounds
Maximum rank: 3 · Requires points in earlier rows: 10
Prerequisite: Improved Rend (3)
- Rank 1
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
- Rank 2
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
- Rank 3
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Spearing Strike
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Two-Handed Weapon Specialization
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Increases the damage you deal with two-handed melee weapons by 1%.
- Rank 2
Increases the damage you deal with two-handed melee weapons by 2%.
- Rank 3
Increases the damage you deal with two-handed melee weapons by 3%.
Impale
Maximum rank: 2 · Requires points in earlier rows: 15
Prerequisite: Deep Wounds (3)
- Rank 1
Increases the critical strike damage bonus of your abilities by 10%.
- Rank 2
Increases the critical strike damage bonus of your abilities by 20%.
Bloodthrill
Maximum rank: 5 · Requires points in earlier rows: 20
- Rank 1
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- Rank 2
Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- Rank 3
Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- Rank 4
Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- Rank 5
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Sweeping Strikes
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
Your next 5 melee attacks strike an additional nearby opponent.
Weaponmaster
Maximum rank: 5 · Requires points in earlier rows: 20
- Rank 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
- Rank 2
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
- Rank 3
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
- Rank 4
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
- Rank 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Improved Slam
Maximum rank: 2 · Requires points in earlier rows: 25
- Rank 1
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. Slam no longer interrupts your melee swing timer, and its cooldown is reduced by 3 sec.
- Rank 2
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. Slam no longer interrupts your melee swing timer, and its cooldown is reduced by 3 sec.
Improved Hamstring
Maximum rank: 3 · Requires points in earlier rows: 25
- Rank 1
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
- Rank 2
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
- Rank 3
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Mortal Strike
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Sweeping Strikes (1)
- Rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury
Booming Voice
Maximum rank: 5
- Rank 1
Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
- Rank 2
Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.
- Rank 3
Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.
- Rank 4
Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.
- Rank 5
Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
Cruelty
Maximum rank: 5
- Rank 1
Improves your chance to get a critical strike with melee attacks by 1%.
- Rank 2
Improves your chance to get a critical strike with melee attacks by 2%.
- Rank 3
Improves your chance to get a critical strike with melee attacks by 3%.
- Rank 4
Improves your chance to get a critical strike with melee attacks by 4%.
- Rank 5
Improves your chance to get a critical strike with melee attacks by 5%.
Lingering Rage
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Increases the time before your Rage begins to decay after leaving combat by 2 sec.
- Rank 2
Increases the time before your Rage begins to decay after leaving combat by 4 sec.
- Rank 3
Increases the time before your Rage begins to decay after leaving combat by 6 sec.
- Rank 4
Increases the time before your Rage begins to decay after leaving combat by 8 sec.
- Rank 5
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Unbridled Wrath
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Gives your melee damage a 12% chance to generate 1 additional Rage.
- Rank 2
Gives your melee damage a 24% chance to generate 1 additional Rage.
- Rank 3
Gives your melee damage a 36% chance to generate 1 additional Rage.
- Rank 4
Gives your melee damage a 48% chance to generate 1 additional Rage.
- Rank 5
Gives your melee damage a 60% chance to generate 1 additional Rage.
Furious Precision
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Increases your chance to hit with off-hand attacks by 4%.
- Rank 2
Increases your chance to hit with off-hand attacks by 7%.
- Rank 3
Increases your chance to hit with off-hand attacks by 10%.
Piercing Howl
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
Blood Craze
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Regenerates 1% of your total Health over 6 sec after you receive a critical strike or lose more than 20% of your maximum Health to a single attack.
- Rank 2
Regenerates 2% of your total Health over 6 sec after you receive a critical strike or lose more than 20% of your maximum Health to a single attack.
- Rank 3
Regenerates 3% of your total Health over 6 sec after you receive a critical strike or lose more than 20% of your maximum Health to a single attack.
Dual Wield Specialization
Maximum rank: 5 · Requires points in earlier rows: 15
- Rank 1
Increases the damage dealt by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
- Rank 2
Increases the damage dealt by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.
- Rank 3
Increases the damage dealt by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.
- Rank 4
Increases the damage dealt by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.
- Rank 5
Increases the damage dealt by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Raging Blows
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
Reduces the Rage cost of Cleave and Whirlwind by 3.
Enrage
Maximum rank: 5 · Requires points in earlier rows: 15
- Rank 1
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 2
Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 3
Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 4
Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Rank 5
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Improved Execute
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Reduces the Rage cost of your Execute ability by 3.
- Rank 2
Reduces the Rage cost of your Execute ability by 5.
Improved Berserker Rage
Maximum rank: 2 · Requires points in earlier rows: 20
- Rank 1
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
- Rank 2
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Death Wish
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Improved Intercept
Maximum rank: 2 · Requires points in earlier rows: 20
- Rank 1
Reduces the cooldown of your Intercept ability by 5 sec.
- Rank 2
Reduces the cooldown of your Intercept ability by 10 sec.
Flurry
Maximum rank: 5 · Requires points in earlier rows: 25
Prerequisite: Death Wish (1)
- Rank 1
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
- Rank 2
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
- Rank 3
Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
- Rank 4
Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
- Rank 5
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Gore Drinker
Maximum rank: 2 · Requires points in earlier rows: 25
Prerequisite: Enrage (5)
- Rank 1
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
- Rank 2
Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Bloodthirst
Maximum rank: 1 · Requires points in earlier rows: 30
- Rank 1
Instantly attacks the target for damage equal to 45% of your Attack Power plus 30 and increases your movement speed by 10% for 10 sec.
Protection
Improved Bloodrage
Maximum rank: 2
- Rank 1
Increases all the Rage generated by your Bloodrage ability by 25%.
- Rank 2
Increases all the Rage generated by your Bloodrage ability by 50%.
Shield Specialization
Maximum rank: 5
- Rank 1
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
- Rank 2
Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
- Rank 3
Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
- Rank 4
Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
- Rank 5
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Iron Will
Maximum rank: 5
- Rank 1
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
- Rank 2
Reduces the duration of Stun and Fear effects inflicted on you by 6%.
- Rank 3
Reduces the duration of Stun and Fear effects inflicted on you by 9%.
- Rank 4
Reduces the duration of Stun and Fear effects inflicted on you by 12%.
- Rank 5
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Anticipation
Maximum rank: 5 · Requires points in earlier rows: 5
- Rank 1
Increases your Defense Skill by 4.
- Rank 2
Increases your Defense Skill by 8.
- Rank 3
Increases your Defense Skill by 12.
- Rank 4
Increases your Defense Skill by 16.
- Rank 5
Increases your Defense Skill by 20.
Improved Revenge
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Increases damage dealt by your Revenge ability by 20%.
- Rank 2
Increases damage dealt by your Revenge ability by 40%.
- Rank 3
Increases damage dealt by your Revenge ability by 60%.
Improved Thunder Clap
Maximum rank: 3 · Requires points in earlier rows: 5
- Rank 1
Reduces the Rage cost of your Thunder Clap ability by 2.
- Rank 2
Reduces the Rage cost of your Thunder Clap ability by 4.
- Rank 3
Reduces the Rage cost of your Thunder Clap ability by 6.
Last Stand
Maximum rank: 1 · Requires points in earlier rows: 10
- Rank 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Master of Defense
Maximum rank: 2 · Requires points in earlier rows: 10
Prerequisite: Shield Specialization (5)
- Rank 1
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Rank 2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Improved Disarm
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Reduces the cooldown of your Disarm ability by 7 secs.
- Rank 2
Reduces the cooldown of your Disarm ability by 13 secs.
- Rank 3
Reduces the cooldown of your Disarm ability by 20 secs.
Defiance
Maximum rank: 3 · Requires points in earlier rows: 10
- Rank 1
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
- Rank 2
Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
- Rank 3
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Improved Sunder Armor
Maximum rank: 3 · Requires points in earlier rows: 15
- Rank 1
Reduces the Rage cost of your Sunder Armor ability by 1.
- Rank 2
Reduces the Rage cost of your Sunder Armor ability by 2.
- Rank 3
Reduces the Rage cost of your Sunder Armor ability by 3.
Vanguard
Maximum rank: 1 · Requires points in earlier rows: 15
- Rank 1
Your Charge ability is now usable while in Defensive Stance.
Improved Shield Bash
Maximum rank: 2 · Requires points in earlier rows: 15
- Rank 1
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
- Rank 2
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Improved Shield Wall
Maximum rank: 2 · Requires points in earlier rows: 20
- Rank 1
Reduces the cooldown of your Shield Wall ability by 5.5 min.
- Rank 2
Reduces the cooldown of your Shield Wall ability by 11.0 min.
Concussion Blow
Maximum rank: 1 · Requires points in earlier rows: 20
- Rank 1
Stuns the target for 5 sec.
Focused Rage
Maximum rank: 3 · Requires points in earlier rows: 20
- Rank 1
Reduces the Rage cost of your offensive abilities by 1.
- Rank 2
Reduces the Rage cost of your offensive abilities by 2.
- Rank 3
Reduces the Rage cost of your offensive abilities by 3.
Bastion
Maximum rank: 5 · Requires points in earlier rows: 25
- Rank 1
Increases all damage you deal by 2% while a shield is equipped.
- Rank 2
Increases all damage you deal by 4% while a shield is equipped.
- Rank 3
Increases all damage you deal by 6% while a shield is equipped.
- Rank 4
Increases all damage you deal by 8% while a shield is equipped.
- Rank 5
Increases all damage you deal by 10% while a shield is equipped.
Shield Slam
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Concussion Blow (1)
- Rank 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.