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Warrior talent calculator

Spend 51 points, save builds and share them.

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Fan illustration: Warrior
WarriorChange class

Leveling guides 1–60

Points spent0 / 51Required level: 9

NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.

How the Forever talent calculator works

51

Class points across three trees. One point becomes available from level 10.

11 · 16 · 21 · 31

One-point milestones in the confirmed Forever system.

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Every change creates a compact build code for a shareable link.

All talents and ranks

Open a talent for its rank descriptions.

Arms

Improved Heroic Strike

Maximum rank: 3

  1. Rank 1

    Reduces the cost of your Heroic Strike ability by 1 Rage.

  2. Rank 2

    Reduces the cost of your Heroic Strike ability by 2 Rage.

  3. Rank 3

    Reduces the cost of your Heroic Strike ability by 3 Rage.

Deflection

Maximum rank: 5

  1. Rank 1

    Increases your Parry chance by 1%.

  2. Rank 2

    Increases your Parry chance by 2%.

  3. Rank 3

    Increases your Parry chance by 3%.

  4. Rank 4

    Increases your Parry chance by 4%.

  5. Rank 5

    Increases your Parry chance by 5%.

Improved Rend

Maximum rank: 3

  1. Rank 1

    Increases the Bleed damage done by your Rend ability by 12%.

  2. Rank 2

    Increases the Bleed damage done by your Rend ability by 23%.

  3. Rank 3

    Increases the Bleed damage done by your Rend ability by 35%.

Improved Charge

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the Rage generated by your Charge ability by 3.

  2. Rank 2

    Increases the Rage generated by your Charge ability by 6.

Improved Tactical Mastery

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.

  2. Rank 2

    Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.

  3. Rank 3

    Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.

  4. Rank 4

    Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.

  5. Rank 5

    Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Improved Overpower

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the critical strike chance of your Overpower ability by 25%.

  2. Rank 2

    Increases the critical strike chance of your Overpower ability by 50%.

Anger Management

Maximum rank: 1 · Requires points in earlier rows: 10

Prerequisite: Improved Tactical Mastery (5)

  1. Rank 1

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Deep Wounds

Maximum rank: 3 · Requires points in earlier rows: 10

Prerequisite: Improved Rend (3)

  1. Rank 1

    Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

  2. Rank 2

    Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.

  3. Rank 3

    Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Spearing Strike

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

Two-Handed Weapon Specialization

Maximum rank: 3 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the damage you deal with two-handed melee weapons by 1%.

  2. Rank 2

    Increases the damage you deal with two-handed melee weapons by 2%.

  3. Rank 3

    Increases the damage you deal with two-handed melee weapons by 3%.

Impale

Maximum rank: 2 · Requires points in earlier rows: 15

Prerequisite: Deep Wounds (3)

  1. Rank 1

    Increases the critical strike damage bonus of your abilities by 10%.

  2. Rank 2

    Increases the critical strike damage bonus of your abilities by 20%.

Bloodthrill

Maximum rank: 5 · Requires points in earlier rows: 20

  1. Rank 1

    Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

  2. Rank 2

    Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

  3. Rank 3

    Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

  4. Rank 4

    Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

  5. Rank 5

    Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

Sweeping Strikes

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    Your next 5 melee attacks strike an additional nearby opponent.

Weaponmaster

Maximum rank: 5 · Requires points in earlier rows: 20

  1. Rank 1

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

  2. Rank 2

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.

  3. Rank 3

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.

  4. Rank 4

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.

  5. Rank 5

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Improved Slam

Maximum rank: 2 · Requires points in earlier rows: 25

  1. Rank 1

    Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. Slam no longer interrupts your melee swing timer, and its cooldown is reduced by 3 sec.

  2. Rank 2

    Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. Slam no longer interrupts your melee swing timer, and its cooldown is reduced by 3 sec.

Improved Hamstring

Maximum rank: 3 · Requires points in earlier rows: 25

  1. Rank 1

    Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

  2. Rank 2

    Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

  3. Rank 3

    Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Mortal Strike

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Sweeping Strikes (1)

  1. Rank 1

    A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury

Booming Voice

Maximum rank: 5

  1. Rank 1

    Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.

  2. Rank 2

    Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.

  3. Rank 3

    Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.

  4. Rank 4

    Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.

  5. Rank 5

    Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.

Cruelty

Maximum rank: 5

  1. Rank 1

    Improves your chance to get a critical strike with melee attacks by 1%.

  2. Rank 2

    Improves your chance to get a critical strike with melee attacks by 2%.

  3. Rank 3

    Improves your chance to get a critical strike with melee attacks by 3%.

  4. Rank 4

    Improves your chance to get a critical strike with melee attacks by 4%.

  5. Rank 5

    Improves your chance to get a critical strike with melee attacks by 5%.

Lingering Rage

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the time before your Rage begins to decay after leaving combat by 2 sec.

  2. Rank 2

    Increases the time before your Rage begins to decay after leaving combat by 4 sec.

  3. Rank 3

    Increases the time before your Rage begins to decay after leaving combat by 6 sec.

  4. Rank 4

    Increases the time before your Rage begins to decay after leaving combat by 8 sec.

  5. Rank 5

    Increases the time before your Rage begins to decay after leaving combat by 10 sec.

Unbridled Wrath

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Gives your melee damage a 12% chance to generate 1 additional Rage.

  2. Rank 2

    Gives your melee damage a 24% chance to generate 1 additional Rage.

  3. Rank 3

    Gives your melee damage a 36% chance to generate 1 additional Rage.

  4. Rank 4

    Gives your melee damage a 48% chance to generate 1 additional Rage.

  5. Rank 5

    Gives your melee damage a 60% chance to generate 1 additional Rage.

Furious Precision

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Increases your chance to hit with off-hand attacks by 4%.

  2. Rank 2

    Increases your chance to hit with off-hand attacks by 7%.

  3. Rank 3

    Increases your chance to hit with off-hand attacks by 10%.

Piercing Howl

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.

Blood Craze

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Regenerates 1% of your total Health over 6 sec after you receive a critical strike or lose more than 20% of your maximum Health to a single attack.

  2. Rank 2

    Regenerates 2% of your total Health over 6 sec after you receive a critical strike or lose more than 20% of your maximum Health to a single attack.

  3. Rank 3

    Regenerates 3% of your total Health over 6 sec after you receive a critical strike or lose more than 20% of your maximum Health to a single attack.

Dual Wield Specialization

Maximum rank: 5 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the damage dealt by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

  2. Rank 2

    Increases the damage dealt by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.

  3. Rank 3

    Increases the damage dealt by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.

  4. Rank 4

    Increases the damage dealt by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.

  5. Rank 5

    Increases the damage dealt by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

Raging Blows

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    Reduces the Rage cost of Cleave and Whirlwind by 3.

Enrage

Maximum rank: 5 · Requires points in earlier rows: 15

  1. Rank 1

    Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

  2. Rank 2

    Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.

  3. Rank 3

    Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.

  4. Rank 4

    Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.

  5. Rank 5

    Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

Improved Execute

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Reduces the Rage cost of your Execute ability by 3.

  2. Rank 2

    Reduces the Rage cost of your Execute ability by 5.

Improved Berserker Rage

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

  2. Rank 2

    Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

Death Wish

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Improved Intercept

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Reduces the cooldown of your Intercept ability by 5 sec.

  2. Rank 2

    Reduces the cooldown of your Intercept ability by 10 sec.

Flurry

Maximum rank: 5 · Requires points in earlier rows: 25

Prerequisite: Death Wish (1)

  1. Rank 1

    Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.

  2. Rank 2

    Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.

  3. Rank 3

    Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.

  4. Rank 4

    Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.

  5. Rank 5

    Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Gore Drinker

Maximum rank: 2 · Requires points in earlier rows: 25

Prerequisite: Enrage (5)

  1. Rank 1

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.

  2. Rank 2

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

Bloodthirst

Maximum rank: 1 · Requires points in earlier rows: 30

  1. Rank 1

    Instantly attacks the target for damage equal to 45% of your Attack Power plus 30 and increases your movement speed by 10% for 10 sec.

Protection

Improved Bloodrage

Maximum rank: 2

  1. Rank 1

    Increases all the Rage generated by your Bloodrage ability by 25%.

  2. Rank 2

    Increases all the Rage generated by your Bloodrage ability by 50%.

Shield Specialization

Maximum rank: 5

  1. Rank 1

    Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

  2. Rank 2

    Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.

  3. Rank 3

    Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.

  4. Rank 4

    Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.

  5. Rank 5

    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

Iron Will

Maximum rank: 5

  1. Rank 1

    Reduces the duration of Stun and Fear effects inflicted on you by 3%.

  2. Rank 2

    Reduces the duration of Stun and Fear effects inflicted on you by 6%.

  3. Rank 3

    Reduces the duration of Stun and Fear effects inflicted on you by 9%.

  4. Rank 4

    Reduces the duration of Stun and Fear effects inflicted on you by 12%.

  5. Rank 5

    Reduces the duration of Stun and Fear effects inflicted on you by 15%.

Anticipation

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Increases your Defense Skill by 4.

  2. Rank 2

    Increases your Defense Skill by 8.

  3. Rank 3

    Increases your Defense Skill by 12.

  4. Rank 4

    Increases your Defense Skill by 16.

  5. Rank 5

    Increases your Defense Skill by 20.

Improved Revenge

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases damage dealt by your Revenge ability by 20%.

  2. Rank 2

    Increases damage dealt by your Revenge ability by 40%.

  3. Rank 3

    Increases damage dealt by your Revenge ability by 60%.

Improved Thunder Clap

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the Rage cost of your Thunder Clap ability by 2.

  2. Rank 2

    Reduces the Rage cost of your Thunder Clap ability by 4.

  3. Rank 3

    Reduces the Rage cost of your Thunder Clap ability by 6.

Last Stand

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Master of Defense

Maximum rank: 2 · Requires points in earlier rows: 10

Prerequisite: Shield Specialization (5)

  1. Rank 1

    Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

  2. Rank 2

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Improved Disarm

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Reduces the cooldown of your Disarm ability by 7 secs.

  2. Rank 2

    Reduces the cooldown of your Disarm ability by 13 secs.

  3. Rank 3

    Reduces the cooldown of your Disarm ability by 20 secs.

Defiance

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.

  2. Rank 2

    Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.

  3. Rank 3

    Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

Improved Sunder Armor

Maximum rank: 3 · Requires points in earlier rows: 15

  1. Rank 1

    Reduces the Rage cost of your Sunder Armor ability by 1.

  2. Rank 2

    Reduces the Rage cost of your Sunder Armor ability by 2.

  3. Rank 3

    Reduces the Rage cost of your Sunder Armor ability by 3.

Vanguard

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    Your Charge ability is now usable while in Defensive Stance.

Improved Shield Bash

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.

  2. Rank 2

    Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

Improved Shield Wall

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Reduces the cooldown of your Shield Wall ability by 5.5 min.

  2. Rank 2

    Reduces the cooldown of your Shield Wall ability by 11.0 min.

Concussion Blow

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    Stuns the target for 5 sec.

Focused Rage

Maximum rank: 3 · Requires points in earlier rows: 20

  1. Rank 1

    Reduces the Rage cost of your offensive abilities by 1.

  2. Rank 2

    Reduces the Rage cost of your offensive abilities by 2.

  3. Rank 3

    Reduces the Rage cost of your offensive abilities by 3.

Bastion

Maximum rank: 5 · Requires points in earlier rows: 25

  1. Rank 1

    Increases all damage you deal by 2% while a shield is equipped.

  2. Rank 2

    Increases all damage you deal by 4% while a shield is equipped.

  3. Rank 3

    Increases all damage you deal by 6% while a shield is equipped.

  4. Rank 4

    Increases all damage you deal by 8% while a shield is equipped.

  5. Rank 5

    Increases all damage you deal by 10% while a shield is equipped.

Shield Slam

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Concussion Blow (1)

  1. Rank 1

    Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.