WOWFOREVER.GGUNOFFICIAL WOW FAN SITE

WOW FOREVER · BUILD WORKSHOP

Rogue talent calculator

Interactive WoW Forever Rogue talent calculator: spend 51 points, name, save, and share your build.

Fan illustration: Rogue
Preview data

Preview reconstructed from publicly shown demo material. Values and positions may change before release.

2026-09-16 · 2026-09-16-preview.1
Points spent0 / 51Required level: 9

NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.

How the Forever talent calculator works

51

Class points across three trees. One point becomes available from level 10.

11 · 16 · 21 · 31

One-point milestones in the confirmed Forever system.

URL

Every change creates a compact build code for a shareable link.

All talents and ranks

Open a talent to read its ranks and prerequisites.

Assassination

Improved Gouge

Maximum rank: 3

  1. Rank 1

    Increases the duration of your Gouge ability by 0.5 sec.

  2. Rank 2

    Increases the duration of your Gouge ability by 0.5 sec.

  3. Rank 3

    Increases the duration of your Gouge ability by 0.5 sec.

Remorseless Attacks

Maximum rank: 2

  1. Rank 1

    After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

  2. Rank 2

    After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Malice

Maximum rank: 5

  1. Rank 1

    Increases your critical strike chance with all attacks and Poisons by 1%.

  2. Rank 2

    Increases your critical strike chance with all attacks and Poisons by 2%.

  3. Rank 3

    Increases your critical strike chance with all attacks and Poisons by 3%.

  4. Rank 4

    Increases your critical strike chance with all attacks and Poisons by 4%.

  5. Rank 5

    Increases your critical strike chance with all attacks and Poisons by 5%.

Ruthlessness

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Gives your finishing moves a 20% chance to add a Combo Point to your target.

  2. Rank 2

    Gives your finishing moves a 40% chance to add a Combo Point to your target.

  3. Rank 3

    Gives your finishing moves a 60% chance to add a Combo Point to your target.

Murder

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases all damage dealt by 2% against Humanoid and Giant targets.

  2. Rank 2

    Increases all damage dealt by 4% against Humanoid and Giant targets.

Improved Slice and Dice

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the duration of your Slice and Dice ability by 15%.

  2. Rank 2

    Increases the duration of your Slice and Dice ability by 30%.

  3. Rank 3

    Increases the duration of your Slice and Dice ability by 45%.

Relentless Strikes

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

Improved Expose Armor

Maximum rank: 2 · Requires points in earlier rows: 10

  1. Rank 1

    Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

  2. Rank 2

    Reduces the Energy cost of your Expose Armor ability by 10, and refunds 1 Combo Point when cast with 5 Combo Points.

Lethality

Maximum rank: 5 · Requires points in earlier rows: 10

Prerequisite: Malice (5)

  1. Rank 1

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.

  2. Rank 2

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.

  3. Rank 3

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 18%.

  4. Rank 4

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 24%.

  5. Rank 5

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 30%.

Vile Poisons

Maximum rank: 5 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

  2. Rank 2

    Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

  3. Rank 3

    Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

  4. Rank 4

    Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

  5. Rank 5

    Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Cold Blood

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Improved Poisons

Maximum rank: 5 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

  2. Rank 2

    Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

  3. Rank 3

    Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.

  4. Rank 4

    Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.

  5. Rank 5

    Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

Vigor

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Increases your maximum Energy by 5.

  2. Rank 2

    Increases your maximum Energy by 10.

Mutilate NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Venom (1)

  1. Rank 1

    Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Improved Kidney Shot

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

  2. Rank 2

    Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Seal Fate

Maximum rank: 5 · Requires points in earlier rows: 25

  1. Rank 1

    Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

  2. Rank 2

    Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

  3. Rank 3

    Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.

  4. Rank 4

    Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

  5. Rank 5

    Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

Venom NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Combat

Improved Eviscerate

Maximum rank: 3

  1. Rank 1

    Increases the damage done by your Eviscerate ability by 7%.

  2. Rank 2

    Increases the damage done by your Eviscerate ability by 14%.

  3. Rank 3

    Increases the damage done by your Eviscerate ability by 21%.

Improved Sinister Strike

Maximum rank: 2

  1. Rank 1

    Reduces the Energy cost of your Sinister Strike ability by 3.

  2. Rank 2

    Reduces the Energy cost of your Sinister Strike ability by 5.

Lightning Reflexes

Maximum rank: 5

  1. Rank 1

    Increases your Dodge chance by 1%.

  2. Rank 2

    Increases your Dodge chance by 2%.

  3. Rank 3

    Increases your Dodge chance by 3%.

  4. Rank 4

    Increases your Dodge chance by 4%.

  5. Rank 5

    Increases your Dodge chance by 5%.

Puncturing Wounds

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

  2. Rank 2

    Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.

  3. Rank 3

    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

Deflection

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases your Parry chance by 2%.

  2. Rank 2

    Increases your Parry chance by 4%.

  3. Rank 3

    Increases your Parry chance by 6%.

Precision

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases your chance to hit with all attacks and Poisons by 1%.

  2. Rank 2

    Increases your chance to hit with all attacks and Poisons by 2%.

  3. Rank 3

    Increases your chance to hit with all attacks and Poisons by 3%.

Endurance

Maximum rank: 2 · Requires points in earlier rows: 10

  1. Rank 1

    Reduces the cooldown of your Sprint and Evasion abilities by 30%.

  2. Rank 2

    Reduces the cooldown of your Sprint and Evasion abilities by 60%.

Riposte

Maximum rank: 1 · Requires points in earlier rows: 10

Prerequisite: Deflection (3)

  1. Rank 1

    A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Improved Sprint

Maximum rank: 2 · Requires points in earlier rows: 10

  1. Rank 1

    Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

  2. Rank 2

    Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Improved Kick

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Gives your Kick ability a 50% chance to Silence the target for 2 sec.

  2. Rank 2

    Gives your Kick ability a 100% chance to Silence the target for 2 sec.

Restless Blades NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.

Dual Wield Specialization

Maximum rank: 5 · Requires points in earlier rows: 15

Prerequisite: Precision (3)

  1. Rank 1

    Increases the damage done by your off-hand weapon by 5%.

  2. Rank 2

    Increases the damage done by your off-hand weapon by 10%.

  3. Rank 3

    Increases the damage done by your off-hand weapon by 15%.

  4. Rank 4

    Increases the damage done by your off-hand weapon by 20%.

  5. Rank 5

    Increases the damage done by your off-hand weapon by 25%.

Blade Flurry

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Hack and Slash

Maximum rank: 5 · Requires points in earlier rows: 20

  1. Rank 1

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

  2. Rank 2

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.

  3. Rank 3

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.

  4. Rank 4

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.

  5. Rank 5

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

Weapon Expertise

Maximum rank: 2 · Requires points in earlier rows: 25

Prerequisite: Blade Flurry (1)

  1. Rank 1

    Reduces the chance for your attacks to be Dodged or Parried by 1%.

  2. Rank 2

    Reduces the chance for your attacks to be Dodged or Parried by 2%.

Aggression

Maximum rank: 3 · Requires points in earlier rows: 25

  1. Rank 1

    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

  2. Rank 2

    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.

  3. Rank 3

    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

Adrenaline Rush

Maximum rank: 1 · Requires points in earlier rows: 30

  1. Rank 1

    Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

Camouflage

Maximum rank: 5

  1. Rank 1

    Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

  2. Rank 2

    Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 4 sec.

  3. Rank 3

    Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 6 sec.

  4. Rank 4

    Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 8 sec.

  5. Rank 5

    Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 10 sec.

Master of Deception

Maximum rank: 3

  1. Rank 1

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

  2. Rank 2

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

  3. Rank 3

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

Opportunity

Maximum rank: 2

  1. Rank 1

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

  2. Rank 2

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

Setup

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

  2. Rank 2

    Gives you a 66% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

  3. Rank 3

    Gives you a 99% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.

Elusiveness

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

  2. Rank 2

    Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

Dirty Tricks NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the Energy cost of your Sap and Blind abilities by 25%.

  2. Rank 2

    Reduces the Energy cost of your Sap and Blind abilities by 25%.

Improved Ambush

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the critical strike chance of your Ambush ability by 15%.

  2. Rank 2

    Increases the critical strike chance of your Ambush ability by 30%.

  3. Rank 3

    Increases the critical strike chance of your Ambush ability by 45%.

Initiative

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  2. Rank 2

    Gives you a 66% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  3. Rank 3

    Gives you a 99% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly Strike

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Improved Distract NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 10

  1. Rank 1

    Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

  2. Rank 2

    Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

Heightened Senses

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

  2. Rank 2

    Increases your Stealth detection as if you were 2 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

Premeditation

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Serrated Blades

Maximum rank: 3 · Requires points in earlier rows: 15

  1. Rank 1

    Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

  2. Rank 2

    Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

  3. Rank 3

    Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Dirty Deeds

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

  2. Rank 2

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Preparation

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Hemorrhage

Maximum rank: 1 · Requires points in earlier rows: 20

Prerequisite: Serrated Blades (3)

  1. Rank 1

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Quietus NEW

New compared with Classic.

Maximum rank: 5 · Requires points in earlier rows: 25

Prerequisite: Dirty Deeds (2)

  1. Rank 1

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

  2. Rank 2

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

  3. Rank 3

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

  4. Rank 4

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

  5. Rank 5

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

Cutthroat NEW

New compared with Classic.

Maximum rank: 5 · Requires points in earlier rows: 25

  1. Rank 1

    Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

  2. Rank 2

    Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

  3. Rank 3

    Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

  4. Rank 4

    Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

  5. Rank 5

    Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

Thousand Cuts NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Preparation (1)

  1. Rank 1

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.