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WOW FOREVER · CLASS GUIDE

Rogue

You decide when the fight begins.

As a Rogue, choose a good opening from Stealth and build Combo Points for your finishing moves. Plan your poisons, interrupts, stuns and retreat rather than spending every tool on the first contact.

Fan illustration: Rogue
RoleMelee damage
ResourceEnergy · Combo points
ArmourLeather
Talent treesAssassination · Combat · Subtlety

WOW FOREVER · BUILDS & PLAYSTYLE

Guides for your specialization

Leveling or heading out with a group? Choose your specialization and open the guide for your next goal.

Suitability · + solid · ++ good · +++ especially strong

Playstyle at a glance

As a Rogue, you decide when a fight begins. You stalk your target, strike from the shadows and build combo points with quick attacks before spending them on powerful finishers. Poisons, interrupts and control reward patience, precise timing and a reliable escape route.

Playing your class

  1. 01

    Choose target and opener before becoming visible.

  2. 02

    Build combo points and disrupt dangerous actions.

  3. 03

    Use the right finisher and keep an escape ready.

Key milestones

Early levels01

Stealth

Learn to open from the shadows and pace your Energy.

From level 1003

Shape your finishers

Talents strengthen poisons, direct combat or stealth openings.

Abilities at a glance

  • Confirmed bug fix: Cold Blood is now correctly consumed when Mutilate critically hits.

ABILITIES BY LEVEL

Abilities & unlocks

01Combat

LevelAbilityAcquisition
1
Sinister Strike

An offensive ability that deals direct damage or empowers an attack.

Trainer
4
Backstab

An offensive ability that deals direct damage or empowers an attack.

Trainer
6
Gouge

An offensive ability that deals direct damage or empowers an attack.

Trainer
8
Evasion

Temporarily improves defence or protects against particular attacks.

Trainer
10
Sprint

Changes your position or temporarily improves mobility.

Trainer
12
Kick

An offensive ability that deals direct damage or empowers an attack.

Trainer
16
Feint

This ability belongs to Combat training and becomes available at level 16.

Trainer
20
Riposte

This ability belongs to Combat training and becomes available at level 20.

Talent unlock
30
Blade Flurry

This ability belongs to Combat training and becomes available at level 30.

Talent unlock
40
Adrenaline Rush

This ability belongs to Combat training and becomes available at level 40.

Talent unlock

02Subtlety

LevelAbilityAcquisition
1
Pick Lock

This ability belongs to Subtlety training and becomes available at level 1.

Class quest
1
Stealth

Conceals you or improves interaction with invisibility.

Trainer
4
Pick Pocket

This ability belongs to Subtlety training and becomes available at level 4.

Trainer
10
Sap

Temporarily incapacitates or controls a suitable target.

Trainer
20
Ghostly Strike

An offensive ability that deals direct damage or empowers an attack.

Talent unlock
22
Distract

This ability belongs to Subtlety training and becomes available at level 22.

Trainer
22
Vanish

Conceals you or improves interaction with invisibility.

Trainer
24
Detect Traps

Helps locate and observe targets or distant areas.

Trainer
25
Premeditation

This ability belongs to Subtlety training and becomes available at level 25.

Talent unlock
30
Disarm Trap

This ability belongs to Subtlety training and becomes available at level 30.

Trainer
30
Hemorrhage

This ability belongs to Subtlety training and becomes available at level 30.

Talent unlock
30
Preparation

This ability belongs to Subtlety training and becomes available at level 30.

Talent unlock
34
Blind

Temporarily incapacitates or controls a suitable target.

Trainer
40
Safe Fall

This ability belongs to Subtlety training and becomes available at level 40.

Trainer

03Poisons

LevelAbilityAcquisition
20
Crippling Poison

Prepares a Rogue poison or tool with a harmful effect.

Class quest
20
Instant Poison

Prepares a Rogue poison or tool with a harmful effect.

Class quest
20
Poisons

This ability belongs to Poisons training and becomes available at level 20.

Class quest
24
Mind-numbing Poison

Prepares a Rogue poison or tool with a harmful effect.

Trainer
30
Deadly Poison

Prepares a Rogue poison or tool with a harmful effect.

Trainer
32
Wound Poison

Prepares a Rogue poison or tool with a harmful effect.

Trainer
34
Blinding Powder

Prepares a Rogue poison or tool with a harmful effect.

Trainer

04Assassination

LevelAbilityAcquisition
1
Eviscerate

An offensive ability that deals direct damage or empowers an attack.

Trainer
10
Slice and Dice

This ability belongs to Assassination training and becomes available at level 10.

Trainer
14
Expose Armor

Temporarily improves defence or protects against particular attacks.

Trainer
14
Garrote

Afflicts the target with a harmful effect that usually acts over time.

Trainer
18
Ambush

An offensive ability that deals direct damage or empowers an attack.

Trainer
20
Rupture

Afflicts the target with a harmful effect that usually acts over time.

Trainer
25
Cold Blood

This ability belongs to Assassination training and becomes available at level 25.

Talent unlock
26
Cheap Shot

An offensive ability that deals direct damage or empowers an attack.

Trainer
30
Kidney Shot

An offensive ability that deals direct damage or empowers an attack.

Trainer
30
Mutilate

This ability belongs to Assassination training and becomes available at level 30.

Talent unlock
40
Venom

This ability belongs to Assassination training and becomes available at level 40.

Talent unlock
Racial abilities for your class
  • Human · Ruthless

    Increases spell and ability critical strike chance by 1%, regardless of weapon type.

  • Human · The Human Spirit

    Increases Spirit by 10%.

  • Dwarf · Artisan’s Precision

    Increases hit chance with spells and attacks by 1%.

  • Orc · Blood Fury

    Increases attack power and spell power by 10% for 15 seconds. Cooldown: 2 minutes.

  • Orc · Command

    Increases damage dealt by Hunter and Warlock pets by 5%.

  • Undead · Touch of the Grave

    Damaging spells and attacks can drain Health. Proc chance: 30% for casters, 20% for Paladins, Rogues and Warriors; internal cooldown 15 seconds. Does not scale with Shadow-damage increases.

  • Troll · Berserking

    Increases spell casting and attack speed by 10% for 15 seconds.

  • Skyborne · Read Ley Line

    Alliance: increases Health and Mana regeneration by 50% for 15 seconds. Using it at a leyline grants Attuned for 1 hour, raising the bonus to 100%. Attuned persists through death. Cannot be used during Innervate; Innervate replaces the effect. Castable while moving. Removed on entering a raid.

  • Skyborne · Skysight

    Horde: increases movement speed by 15% for 15 seconds. Using it at an elemental convergence grants Charged for 1 hour, raising the bonus to 30%. Charged persists through death. Castable while moving. Removed on entering a raid.

  • Skyborne · Wind Blessed

    Increases melee, ranged and spell haste by 2%.

Racial abilities for your class