Thundering Strikes 1/5

Leveling 1–60
Shaman Enhancement Leveling Build
Combine weapon attacks with Stormstrike and make good use of Maelstrom. Sometimes the best next spell saves an ally instead of dealing more damage. Select your level in the calculator to see which talents the build takes by that point.
View the full talent progression
Thundering Strikes 5/5 · Improved Lightning Shield 3/3 · Mental Dexterity 3/3
Thundering Strikes 5/5 · Improved Lightning Shield 3/3 · Mental Dexterity 3/3 · Elemental Weapons 3/3 · Shamanistic Focus 1/1 · Improved Ghost Wolf 2/2 · Flurry 4/5
Thundering Strikes 5/5 · Improved Lightning Shield 3/3 · Mental Dexterity 3/3 · Elemental Weapons 3/3 · Shamanistic Focus 1/1 · Improved Ghost Wolf 2/2 · Flurry 5/5 · Stormstrike 1/1 · Mental Quickness 2/2 · Maelstrom Weapon 5/5 · Rage of the Farseer 1/1
Thundering Strikes 5/5 · Improved Lightning Shield 3/3 · Mental Dexterity 3/3 · Elemental Weapons 3/3 · Shamanistic Focus 1/1 · Improved Ghost Wolf 2/2 · Flurry 5/5 · Stormstrike 1/1 · Mental Quickness 2/2 · Maelstrom Weapon 5/5 · Rage of the Farseer 1/1 · Convection 5/5 · Concussion 5/5
Thundering Strikes 5/5 · Improved Lightning Shield 3/3 · Mental Dexterity 3/3 · Elemental Weapons 3/3 · Shamanistic Focus 1/1 · Improved Ghost Wolf 2/2 · Flurry 5/5 · Stormstrike 1/1 · Mental Quickness 2/2 · Maelstrom Weapon 5/5 · Rage of the Farseer 1/1 · Convection 5/5 · Concussion 5/5 · Elemental Focus 1/1 · Elemental Devastation 3/3 · Elemental Warding 3/3 · Call of Flame 3/3
Interactive talent calculator
Choose your level to see the points assigned so far. Change them if you like, then share your build with a link.
Core talents
- Level 24: Shamanistic Focus
- Level 32: Stormstrike
- Level 40: Rage of the Farseer
- Level 51: Elemental Focus
Playstyle and rotation
Leveling priority
- Keep Lightning Shield and Rockbiter Weapon active; drop key totems only for longer fights.
- Pull with Lightning Bolt, apply Flame Shock early and reserve Mana for healing or an interrupt.
- From level 30, use Stormstrike before Earth Shock so the shock benefits from the Nature damage debuff.
Important notes
Drop totems only when the fight duration justifies their Mana cost.
Racial abilities for your class
- Dwarf · Artisan’s Precision
Increases hit chance with spells and attacks by 1%.
- Orc · Blood Fury
Increases attack power and spell power by 10% for 15 seconds. Cooldown: 2 minutes.
- Orc · Command
Increases damage dealt by Hunter and Warlock pets by 5%.
- Tauren · Plainsrunning
Movement speed rises by 2% per 5 seconds moving, up to 60%. Damage or standing still reduces the effect. Does not increase mounted speed.
- Tauren · Endurance
Increases total Health by 5%.
- Troll · Berserking
Increases spell casting and attack speed by 10% for 15 seconds.
- Skyborne · Skysight
Horde: increases movement speed by 15% for 15 seconds. Using it at an elemental convergence grants Charged for 1 hour, raising the bonus to 30%. Charged persists through death. Castable while moving. Removed on entering a raid.
- Skyborne · Wind Blessed
Increases melee, ranged and spell haste by 2%.