News · WORLD OF WARCRAFT: FOREVER
WoW Forever: How the Legacy System Works
Legacy Points are earned account-wide but spent separately by each character. Here is a closer look at the limits, talents and beta values.

A new progression layer for WoW Forever
Blizzard unveiled the Legacy system on 13 September 2026. Its talents and challenges have been in testing since the beta began on 17 September.
World of Warcraft: Forever is scheduled for release on 4 November 2026. Blizzard describes it as a standalone, continuously expanded version of WoW rather than Retail, Classic Era or a seasonal mode.
The Legacy system supports that approach with horizontal, account-wide progression. Players complete Legacy Challenges, receive Legacy Points and then invest them in dedicated talent trees.
Account-wide points, separate builds
Earned Legacy Points are available to every character on the account separately. Spending them on a warlock therefore does not reduce the budget available to a warrior, druid or another alt.
At launch, an account can earn up to 65 points, but each character may initially invest no more than 16. The cap is intended to stop players from having to complete every challenge simply to optimise one character.
Future updates are intended to add new challenges and talents, extra columns to the talent trees and higher spending caps.
Three trees and one confirmed talent
Reagent Economy in the Resourcefulness category is officially confirmed. It removes vendor reagents for class abilities and the material costs of first-tier camping items. Other reagents will remain part of the game.
Icy Veins sorts the talents currently visible into three trees: Adventure covers levelling, travel and the open world; Professions focuses on crafting and gathering; and Resourcefulness aims to reduce friction involving reagents, durability loss and lengthy buff preparation. This precise breakdown has not yet been corroborated by a second independent website.
How Legacy Points are expected to be earned
According to beta data reviewed by Icy Veins, Legacy Points come from milestones involving classes, professions, exploration, dungeons, raids, PvP and reputation. Specific examples include class levels 25, 45 and 60, plus profession skill levels 150, 225 and 300. Each of these milestones reportedly awards one point.
These sources and values come from the ongoing beta and remain provisional.
Adventure talents for alts and travel
The provisional Adventure talents include Well Rested. Its first rank increases both rested-experience accumulation and its cap by 4%. Talented reportedly unlocks the first regular talent point at level 9 rather than level 10 without raising the maximum of 51 points.
According to the beta data, Thrill of Adventure restores 1% of maximum health and mana over ten seconds after a killing blow against an appropriate enemy. The effect reportedly does not work in dungeons, raids or battlegrounds.
Frequent Flier, meanwhile, reduces flight-path costs by 50% and journey times by 20%. All of these values may change during the beta.
Examples from the Professions tree
In the provisional Professions tree, the first rank of Working Overtime raises the chance of gaining a skill point by 4%. Bountiful Harvest increases the yield of rare gathering materials by 20%, while Master Chef provides a 10% chance to produce an additional result when cooking.
Dedicated Study reportedly has a 25-second cast time and a 23-hour cooldown, raising the lowest primary or secondary profession skill by one point. If every profession considered by the talent has already reached 300, it is instead meant to create two to four random elemental essences. These details also reflect only the current beta build.
More talents, rewards and open questions
Icy Veins lists several other provisional Resourcefulness talents. The first rank of Reinforce reduces durability loss on death by 6%. Diplomat and For Great Honor increase reputation and honour gains by 2% respectively. Permanence extends certain group, raid and camp bonuses by 50%.
From these options, Icy Veins suggests an alt build using Well Rested, Talented and later Frequent Flier, as well as a gathering build combining Bountiful Harvest with Working Overtime. These are editorial suggestions, not official Blizzard recommendations.
The site also reports a separate reward track based on points earned. Its provisional version places a toy at 15 points, a pet at 25, a tabard at 40 and a mount at 55. Neither the thresholds nor the rewards have been independently confirmed.
According to Wowhead, the final talent values and requirements, the complete dungeon, raid and PvP challenges, saved builds and potential respec costs also remain unresolved. Points can apparently be reset at a class trainer, but no price has been given.