Tell the group this is your first run
Say that you are learning the route before you begin. Ask someone to flag difficult packs, agree on a first target and find out who can interrupt or control enemies. A clear plan saves more time than an oversized pull.
Check your tanking tools
Use the appropriate tank stance or Bear Form and keep threat, taunt and defensive abilities within easy reach. Paladins need Righteous Fury, trainable at level 10. Do not follow old advice built around Blessing of Salvation: it has been removed.
Start with a small pack
Wait until everyone is in position and the healer is ready. Check patrols and your retreat path, then bring the chosen enemies into cleared space. Do not chase an enemy blindly into the next pack.
Keep the fight together
Focus on the agreed target while watching the others. Use suitable single-target and area abilities. Stay where your healer and ranged players can see you; stepping around a corner can prevent a heal from reaching you.
An enemy runs at the healer
Switch to it and use the recovery tool your class has available. Ask the healer to move towards you rather than farther away. Check that the enemy actually returns. A taunt does not replace continued threat, and some enemies cannot be recovered that way.
Pause before you need an emergency
After combat, check health, resources and positions. Wait if the healer is low on mana. Announce larger pulls beforehand. Defensive abilities are easier to use well when you anticipate danger instead of searching for the button at almost no health.
Three enemies, one controlled pull
Imagine two melee enemies and a caster. Mark a first target and agree who interrupts the spell. Bring the group to a place where your healer can see you. If the caster stays back, do not charge blindly farther into the room: use the agreed interrupt or an accessible line-of-sight position while keeping the melee enemies with you. Move on only after the pack is under control.
Practise target switching on small packs. Watch more than your main target’s health: notice enemies looking at teammates. A taunt is a recovery tool; you still need to engage that enemy afterwards. Check which tools your class has actually learned. An icon shown in a level-60 guide may not yet be available at your level.
| Situation | Your next decision | What success looks like |
|---|---|---|
| A melee enemy heads for the healer | Switch target, use an available recovery tool and maintain a safe position. | The enemy attacks you again and the healer can stay still. |
| A caster stays behind | Agree an interrupt or move together behind a suitable corner. | The enemy approaches without bringing the next pack. |
| An extra enemy joins | Call out the new threat, collect it and reduce offensive pace. | The group stops spreading attacks across uncontrolled targets. |
| The healer reports low mana | Finish the current fight safely and wait before pulling again. | The next pull begins after a clear ready signal. |
Fix one thing after a wipe
Identify the concrete problem: a patrol, broken line of sight or too many enemies. Change that one thing on the next attempt. Use your class guide for abilities and talent choices.
