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Hunter talent calculator

Use the WoW Forever Hunter talent calculator to spend 51 points and plan your build. The talent planner saves named builds on your device and creates shareable links.

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Fan illustration: Hunter
Preview data

Beta data snapshot dated 20 September 2026. The trees come from extracted Forever beta data and were checked against client build 1.60.1.69913. Values, positions and names may change during beta.

2026-09-20 · 2026-09-20-beta.1

LEVELING BUILD 1–60

Recommended starting point for this class

Suitability · + solid · ++ good · +++ especially strong

Points spent0 / 51Required level: 9

NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.

How the Forever talent calculator works

51

Class points across three trees. One point becomes available from level 10.

11 · 16 · 21 · 31

One-point milestones in the confirmed Forever system.

URL

Every change creates a compact build code for a shareable link.

All talents and ranks

Open a talent to read its ranks and prerequisites.

Beast Mastery

Deadly Aspects

Maximum rank: 5

  1. Rank 1

    While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

  2. Rank 2

    While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.

  3. Rank 3

    While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.

  4. Rank 4

    While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.

  5. Rank 5

    While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

Endurance Training

Maximum rank: 5

  1. Rank 1

    Increases the Health and Armor of your pets by 3%.

  2. Rank 2

    Increases the Health and Armor of your pets by 6%.

  3. Rank 3

    Increases the Health and Armor of your pets by 9%.

  4. Rank 4

    Increases the Health and Armor of your pets by 12%.

  5. Rank 5

    Increases the Health and Armor of your pets by 15%.

Focused Fire NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases all damage you and your pet deal by 1% while your pet is active.

  2. Rank 2

    Increases all damage you and your pet deal by 2% while your pet is active.

Improved Aspect of the Monkey

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

  2. Rank 2

    Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

  3. Rank 3

    Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Pathfinding

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

  2. Rank 2

    Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Improved Revive Pet

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

  2. Rank 2

    Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Bestial Swiftness

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    Increases the movement speed of your pets by 30%.

Unleashed Fury

Maximum rank: 5 · Requires points in earlier rows: 10

  1. Rank 1

    Increases the damage done by your pets and hawks by 3%.

  2. Rank 2

    Increases the damage done by your pets and hawks by 6%.

  3. Rank 3

    Increases the damage done by your pets and hawks by 9%.

  4. Rank 4

    Increases the damage done by your pets and hawks by 12%.

  5. Rank 5

    Increases the damage done by your pets and hawks by 15%.

Improved Mend Pet

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

  2. Rank 2

    Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

Ferocity

Maximum rank: 5 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the critical strike chance of your pets and hawks by 2%.

  2. Rank 2

    Increases the critical strike chance of your pets and hawks by 4%.

  3. Rank 3

    Increases the critical strike chance of your pets and hawks by 6%.

  4. Rank 4

    Increases the critical strike chance of your pets and hawks by 8%.

  5. Rank 5

    Increases the critical strike chance of your pets and hawks by 10%.

Summon Hawk NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

Spirit Bond

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

  2. Rank 2

    While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.

Intimidation

Maximum rank: 1 · Requires points in earlier rows: 20

Prerequisite: Bestial Swiftness (1)

  1. Rank 1

    Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Bestial Discipline

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

  2. Rank 2

    Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

Frenzy

Maximum rank: 5 · Requires points in earlier rows: 25

Prerequisite: Ferocity (5)

  1. Rank 1

    Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  2. Rank 2

    Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  3. Rank 3

    Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  4. Rank 4

    Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  5. Rank 5

    Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Bestial Wrath

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Intimidation (1)

  1. Rank 1

    Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Marksmanship

Hawk Eye

Maximum rank: 3

  1. Rank 1

    Increases the range of your ranged weapons by 2 yards.

  2. Rank 2

    Increases the range of your ranged weapons by 4 yards.

  3. Rank 3

    Increases the range of your ranged weapons by 6 yards.

Improved Concussive Shot

Maximum rank: 5

  1. Rank 1

    Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

  2. Rank 2

    Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

  3. Rank 3

    Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

  4. Rank 4

    Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

  5. Rank 5

    Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Lethal Attacks

Maximum rank: 5

  1. Rank 1

    Increases your critical strike chance with all attacks by 1%.

  2. Rank 2

    Increases your critical strike chance with all attacks by 2%.

  3. Rank 3

    Increases your critical strike chance with all attacks by 3%.

  4. Rank 4

    Increases your critical strike chance with all attacks by 4%.

  5. Rank 5

    Increases your critical strike chance with all attacks by 5%.

Improved Stings

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

  2. Rank 2

    Increased the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.

  3. Rank 3

    Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

Efficiency

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

  2. Rank 2

    Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.

  3. Rank 3

    Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.

  4. Rank 4

    Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.

  5. Rank 5

    Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

Careful Aim NEW

New compared with Classic.

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Increases your Attack Power by 20% of your Intellect.

  2. Rank 2

    Increases your Attack Power by 40% of your Intellect.

  3. Rank 3

    Increases your Attack Power by 60% of your Intellect.

  4. Rank 4

    Increases your Attack Power by 80% of your Intellect.

  5. Rank 5

    Increases your Attack Power by 100% of your Intellect.

Rapid Killing NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 10

  1. Rank 1

    Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

  2. Rank 2

    Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

Improved Arcane Shot

Maximum rank: 5 · Requires points in earlier rows: 10

  1. Rank 1

    Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

  2. Rank 2

    Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

  3. Rank 3

    Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

  4. Rank 4

    Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

  5. Rank 5

    Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Lone Wolf NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    You deal 20% increased damage with all attacks while you do not have an active pet.

Trueshot Aura

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.

Mortal Shots

Maximum rank: 5 · Requires points in earlier rows: 15

Prerequisite: Careful Aim (5)

  1. Rank 1

    Increases the critical strike damage bonus on all ranged abilities by 6%.

  2. Rank 2

    Increases the critical strike damage bonus on all ranged abilities by 12%.

  3. Rank 3

    Increases the critical strike damage bonus on all ranged abilities by 18%.

  4. Rank 4

    Increases the critical strike damage bonus on all ranged abilities by 24%.

  5. Rank 5

    Increases the critical strike damage bonus on all ranged abilities by 30%.

Rapid Recuperation NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 20

Prerequisite: Rapid Killing (2)

  1. Rank 1

    Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

  2. Rank 2

    Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.

Barrage

Maximum rank: 3 · Requires points in earlier rows: 20

  1. Rank 1

    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

  2. Rank 2

    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.

  3. Rank 3

    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.

Scatter Shot

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Ranged Weapon Specialization

Maximum rank: 5 · Requires points in earlier rows: 25

  1. Rank 1

    Increases the damage you deal with ranged weapons by 1%.

  2. Rank 2

    Increases the damage you deal with ranged weapons by 2%.

  3. Rank 3

    Increases the damage you deal with ranged weapons by 3%.

  4. Rank 4

    Increases the damage you deal with ranged weapons by 4%.

  5. Rank 5

    Increases the damage you deal with ranged weapons by 5%.

Sniper Shot

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Trueshot Aura (1)

  1. Rank 1

    A steady snipe that increases ranged damage by 160.

Survival

Improved Tracking NEW

New compared with Classic.

Maximum rank: 5

  1. Rank 1

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

  2. Rank 2

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.

  3. Rank 3

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.

  4. Rank 4

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.

  5. Rank 5

    While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

Deflection

Maximum rank: 5

  1. Rank 1

    Increases your Parry chance by 2%.

  2. Rank 2

    Increases your Parry chance by 4%.

  3. Rank 3

    Increases your Parry chance by 6%.

  4. Rank 4

    Increases your Parry chance by 8%.

  5. Rank 5

    Increases your Parry chance by 10%.

Entrapment

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

  2. Rank 2

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.

  3. Rank 3

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.

  4. Rank 4

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.

  5. Rank 5

    When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

Savage Strikes

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the critical strike chance of all your melee abilities by 2%.

  2. Rank 2

    Increases the critical strike chance of all your melee abilities by 4%.

Survivalist

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Increases your total Health by 2%.

  2. Rank 2

    Increases your total Health by 4%.

  3. Rank 3

    Increases your total Health by 6%.

  4. Rank 4

    Increases your total Health by 8%.

  5. Rank 5

    Increases your total Health by 10%.

Improved Wing Clip

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.

  2. Rank 2

    Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.

  3. Rank 3

    Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Clever Traps

Maximum rank: 2 · Requires points in earlier rows: 10

  1. Rank 1

    Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

  2. Rank 2

    Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Surefooted

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

  2. Rank 2

    Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.

  3. Rank 3

    Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

Deterrence

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Survival Tactics NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Increases your chance to hit with your Trap and Feign Death abilities by 5%.

  2. Rank 2

    Increases your chance to hit with your Trap and Feign Death abilities by 10%.

Predator's Edge NEW

New compared with Classic.

Maximum rank: 5 · Requires points in earlier rows: 15

  1. Rank 1

    Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.

  2. Rank 2

    Increases your melee critical strike damage by 12% and your offhand weapon damage by 20%.

  3. Rank 3

    Increases your melee critical strike damage by 18% and your offhand weapon damage by 30%.

  4. Rank 4

    Increases your melee critical strike damage by 24% and your offhand weapon damage by 40%.

  5. Rank 5

    Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.

Counterattack

Maximum rank: 1 · Requires points in earlier rows: 15

Prerequisite: Deterrence (1)

  1. Rank 1

    A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Resourcefulness NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

  2. Rank 2

    Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

Expose Prey NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.

  2. Rank 2

    Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.

Survivalist's Discipline NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Reduces the cooldown of your Trap and Deterrence abilities by 20%.

  2. Rank 2

    Reduces the cooldown of your Trap and Deterrence abilities by 40%.

Strider Kick NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    A powerful kick that deals 100% melee weapon damage.

Lightning Reflexes

Maximum rank: 5 · Requires points in earlier rows: 25

  1. Rank 1

    Increases your Agility by 3%.

  2. Rank 2

    Increases your Agility by 6%.

  3. Rank 3

    Increases your Agility by 9%.

  4. Rank 4

    Increases your Agility by 12%.

  5. Rank 5

    Increases your Agility by 15%.

Lacerating Strikes NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Expose Prey (2)

  1. Rank 1

    Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.