Warrior Arms Leveling Build
Controlled two-handed leveling with strong Overpower windows, cleave pressure and Mortal Strike as the destination.
Open build and leveling guide →WOW FOREVER · BUILD WORKSHOP
Use the WoW Forever Warrior talent calculator to spend 51 points and plan your build. The talent planner saves named builds on your device and creates shareable links.
Read class guide
Beta data snapshot dated 20 September 2026. The trees come from extracted Forever beta data and were checked against client build 1.60.1.69913. Values, positions and names may change during beta.
2026-09-20 · 2026-09-20-beta.1LEVELING BUILD 1–60
Suitability · + solid · ++ good · +++ especially strong
Controlled two-handed leveling with strong Overpower windows, cleave pressure and Mortal Strike as the destination.
Open build and leveling guide →Fast dual-wield leveling with high Rage generation and strong Flurry windows.
Open build and leveling guide →Durable leveling and tanking with a shield, reliable threat and Shield Slam.
Open build and leveling guide →NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.
Class points across three trees. One point becomes available from level 10.
One-point milestones in the confirmed Forever system.
Every change creates a compact build code for a shareable link.
Open a talent to read its ranks and prerequisites.
Maximum rank: 3
Reduces the cost of your Heroic Strike ability by 1 Rage.
Reduces the cost of your Heroic Strike ability by 2 Rage.
Reduces the cost of your Heroic Strike ability by 3 Rage.
Maximum rank: 5
Increases your Parry chance by 1%.
Increases your Parry chance by 2%.
Increases your Parry chance by 3%.
Increases your Parry chance by 4%.
Increases your Parry chance by 5%.
Maximum rank: 3
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Bleed damage done by your Rend ability by 23%.
Increases the Bleed damage done by your Rend ability by 35%.
Maximum rank: 2 · Requires points in earlier rows: 5
Increases the Rage generated by your Charge ability by 3.
Increases the Rage generated by your Charge ability by 6.
Maximum rank: 5 · Requires points in earlier rows: 5
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Maximum rank: 2 · Requires points in earlier rows: 5
Increases the critical strike chance of your Overpower ability by 25%.
Increases the critical strike chance of your Overpower ability by 50%.
Maximum rank: 1 · Requires points in earlier rows: 10
Prerequisite: Improved Tactical Mastery (5)
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Maximum rank: 3 · Requires points in earlier rows: 10
Prerequisite: Improved Rend (3)
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 15
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Maximum rank: 3 · Requires points in earlier rows: 15
Increases the damage you deal with two-handed melee weapons by 1%.
Increases the damage you deal with two-handed melee weapons by 2%.
Increases the damage you deal with two-handed melee weapons by 3%.
Maximum rank: 2 · Requires points in earlier rows: 15
Increases the critical strike damage bonus of your abilities by 10%.
Increases the critical strike damage bonus of your abilities by 20%.
New compared with Classic.
Maximum rank: 5 · Requires points in earlier rows: 20
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your melee attacks against targets afflicted by your Rend have a 4% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your melee attacks against targets afflicted by your Rend have a 6% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your melee attacks against targets afflicted by your Rend have a 8% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Maximum rank: 1 · Requires points in earlier rows: 20
Your next 5 melee attacks strike an additional nearby opponent.
New compared with Classic.
Maximum rank: 5 · Requires points in earlier rows: 20
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Maximum rank: 2 · Requires points in earlier rows: 25
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts your melee swing time.
Maximum rank: 3 · Requires points in earlier rows: 25
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Sweeping Strikes (1)
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Maximum rank: 5
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 20%.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 30%.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 40%.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.
Maximum rank: 5
Improves your chance to get a critical strike with melee attacks by 1%.
Improves your chance to get a critical strike with melee attacks by 2%.
Improves your chance to get a critical strike with melee attacks by 3%.
Improves your chance to get a critical strike with melee attacks by 4%.
Improves your chance to get a critical strike with melee attacks by 5%.
Maximum rank: 5 · Requires points in earlier rows: 5
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Reduces the duration of Stun and Fear effects inflicted on you by 6%.
Reduces the duration of Stun and Fear effects inflicted on you by 9%.
Reduces the duration of Stun and Fear effects inflicted on you by 12%.
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Maximum rank: 5 · Requires points in earlier rows: 5
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Maximum rank: 3 · Requires points in earlier rows: 10
Reduces the Rage cost of your Cleave ability by 1.
Reduces the Rage cost of your Cleave ability by 2.
Reduces the Rage cost of your Cleave ability by 3.
Maximum rank: 1 · Requires points in earlier rows: 10
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
Maximum rank: 3 · Requires points in earlier rows: 10
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
New compared with Classic.
Maximum rank: 3 · Requires points in earlier rows: 10
Increases your maximum Rage by 10.
Increases your maximum Rage by 20.
Increases your maximum Rage by 30.
Maximum rank: 5 · Requires points in earlier rows: 15
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
Increases your off-hand weapon damage by 10%, off-hand Rage generation by 40%, and chance to hit with off-hand attacks by 4%.
Increases your off-hand weapon damage by 15%, off-hand Rage generation by 60%, and chance to hit with off-hand attacks by 6%.
Increases your off-hand weapon damage by 20%, off-hand Rage generation by 80%, and chance to hit with off-hand attacks by 8%.
Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 15
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Maximum rank: 5 · Requires points in earlier rows: 15
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Maximum rank: 2 · Requires points in earlier rows: 15
Reduces the Rage cost of your Execute ability by 3.
Reduces the Rage cost of your Execute ability by 5.
New compared with Classic.
Maximum rank: 3 · Requires points in earlier rows: 20
Improves your chance to hit by 1%.
Improves your chance to hit by 2%.
Improves your chance to hit by 3%.
Maximum rank: 1 · Requires points in earlier rows: 20
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Maximum rank: 2 · Requires points in earlier rows: 20
Reduces the cooldown of your Intercept ability by 5 sec.
Reduces the cooldown of your Intercept ability by 10 sec.
Maximum rank: 2 · Requires points in earlier rows: 25
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Maximum rank: 5 · Requires points in earlier rows: 25
Prerequisite: Enrage (5)
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Death Wish (1)
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Maximum rank: 5
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Maximum rank: 5
Increases your Defense Skill by 4.
Increases your Defense Skill by 8.
Increases your Defense Skill by 12.
Increases your Defense Skill by 16.
Increases your Defense Skill by 20.
Maximum rank: 2 · Requires points in earlier rows: 5
Increases all the Rage generated by your Bloodrage ability by 25%.
Increases all the Rage generated by your Bloodrage ability by 50%.
Maximum rank: 5 · Requires points in earlier rows: 5
Increases your Armor value from items by 2%.
Increases your Armor value from items by 4%.
Increases your Armor value from items by 6%.
Increases your Armor value from items by 8%.
Increases your Armor value from items by 10%.
Maximum rank: 3 · Requires points in earlier rows: 5
Reduces the Rage cost of your Thunder Clap ability by 2.
Reduces the Rage cost of your Thunder Clap ability by 4.
Reduces the Rage cost of your Thunder Clap ability by 6.
Maximum rank: 1 · Requires points in earlier rows: 10
Prerequisite: Improved Bloodrage (2)
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
New compared with Classic.
Maximum rank: 2 · Requires points in earlier rows: 10
Prerequisite: Shield Specialization (5)
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Maximum rank: 3 · Requires points in earlier rows: 10
Increases damage dealt by your Revenge ability by 20%.
Increases damage dealt by your Revenge ability by 40%.
Increases damage dealt by your Revenge ability by 60%.
Maximum rank: 3 · Requires points in earlier rows: 10
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Maximum rank: 3 · Requires points in earlier rows: 15
Reduces the Rage cost of your Sunder Armor ability by 1.
Reduces the Rage cost of your Sunder Armor ability by 2.
Reduces the Rage cost of your Sunder Armor ability by 3.
Maximum rank: 3 · Requires points in earlier rows: 15
Reduces the cooldown of your Disarm ability by 7 secs.
Reduces the cooldown of your Disarm ability by 13 secs.
Reduces the cooldown of your Disarm ability by 20 secs.
New compared with Classic.
Maximum rank: 1 · Requires points in earlier rows: 15
Your Charge ability is now usable while in Defensive Stance.
Maximum rank: 2 · Requires points in earlier rows: 20
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Reduces the cooldown of your Shield Wall ability by 11 min.
Maximum rank: 1 · Requires points in earlier rows: 20
Stuns the target for 5 sec.
Maximum rank: 2 · Requires points in earlier rows: 20
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
New compared with Classic.
Maximum rank: 5 · Requires points in earlier rows: 20
Increases all damage you deal by 2% while a shield is equipped.
Increases all damage you deal by 4% while a shield is equipped.
Increases all damage you deal by 6% while a shield is equipped.
Increases all damage you deal by 8% while a shield is equipped.
Increases all damage you deal by 10% while a shield is equipped.
New compared with Classic.
Maximum rank: 3 · Requires points in earlier rows: 25
Reduces the Rage cost of your offensive abilities by 1.
Reduces the Rage cost of your offensive abilities by 2.
Reduces the Rage cost of your offensive abilities by 3.
Maximum rank: 1 · Requires points in earlier rows: 30
Prerequisite: Concussion Blow (1)
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.