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Shaman talent calculator

Use the WoW Forever Shaman talent calculator to spend 51 points and plan your build. The talent planner saves named builds on your device and creates shareable links.

Read class guide
Fan illustration: Shaman
Preview data

Beta data snapshot dated 20 September 2026. The trees come from extracted Forever beta data and were checked against client build 1.60.1.69913. Values, positions and names may change during beta.

2026-09-20 · 2026-09-20-beta.1

LEVELING BUILD 1–60

Recommended starting point for this class

Suitability · + solid · ++ good · +++ especially strong

Points spent0 / 51Required level: 9

NEW Additional talents compared with Classic (1.12), such as Mutilate. Reworks and renames are not marked.

How the Forever talent calculator works

51

Class points across three trees. One point becomes available from level 10.

11 · 16 · 21 · 31

One-point milestones in the confirmed Forever system.

URL

Every change creates a compact build code for a shareable link.

All talents and ranks

Open a talent to read its ranks and prerequisites.

Elemental

Convection

Maximum rank: 5

  1. Rank 1

    Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.

  2. Rank 2

    Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.

  3. Rank 3

    Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.

  4. Rank 4

    Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.

  5. Rank 5

    Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

Concussion

Maximum rank: 5

  1. Rank 1

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

  2. Rank 2

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.

  3. Rank 3

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.

  4. Rank 4

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.

  5. Rank 5

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Elemental Warding

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces damage taken from Fire, Frost, and Nature effects by 3%.

  2. Rank 2

    Reduces damage taken from Fire, Frost, and Nature effects by 7%.

  3. Rank 3

    Reduces damage taken from Fire, Frost, and Nature effects by 10%.

Reverberation

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the cooldown of your Shock spells by 0.2 sec.

  2. Rank 2

    Reduces the cooldown of your Shock spells by 0.4 sec.

  3. Rank 3

    Reduces the cooldown of your Shock spells by 0.6 sec.

  4. Rank 4

    Reduces the cooldown of your Shock spells by 0.8 sec.

  5. Rank 5

    Reduces the cooldown of your Shock spells by 1 sec.

Call of Flame

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.

  2. Rank 2

    Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%.

  3. Rank 3

    Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.

Elemental Devastation

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

  2. Rank 2

    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.

  3. Rank 3

    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Elemental Focus

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Elemental Fury

Maximum rank: 5 · Requires points in earlier rows: 10

  1. Rank 1

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

  2. Rank 2

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.

  3. Rank 3

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.

  4. Rank 4

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.

  5. Rank 5

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Improved Fire Nova

Maximum rank: 2 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.

  2. Rank 2

    Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.

Eye of the Storm

Maximum rank: 3 · Requires points in earlier rows: 15

  1. Rank 1

    Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.

  2. Rank 2

    Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 47%.

  3. Rank 3

    Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.

Call of Thunder

Maximum rank: 1 · Requires points in earlier rows: 15

Prerequisite: Elemental Fury (5)

  1. Rank 1

    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.

Elemental Reach

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

  2. Rank 2

    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.

Lightning Overload NEW

New compared with Classic.

Maximum rank: 3 · Requires points in earlier rows: 20

  1. Rank 1

    Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

  2. Rank 2

    Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

  3. Rank 3

    Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Earthbound NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Elemental Alacrity

Maximum rank: 3 · Requires points in earlier rows: 25

Prerequisite: Call of Thunder (1)

  1. Rank 1

    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.

  2. Rank 2

    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.

  3. Rank 3

    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.

Lava Burst NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Lightning Overload (3)

  1. Rank 1

    You hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Enhancement

Earth's Grasp

Maximum rank: 2

  1. Rank 1

    Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

  2. Rank 2

    Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Thundering Strikes

Maximum rank: 5

  1. Rank 1

    Improves your chance to get a critical strike with all spells and attacks by 1%.

  2. Rank 2

    Improves your chance to get a critical strike with all spells and attacks by 2%.

  3. Rank 3

    Improves your chance to get a critical strike with all spells and attacks by 3%.

  4. Rank 4

    Improves your chance to get a critical strike with all spells and attacks by 4%.

  5. Rank 5

    Improves your chance to get a critical strike with all spells and attacks by 5%.

Ancestral Knowledge

Maximum rank: 5

  1. Rank 1

    Increases your Intellect by 2%.

  2. Rank 2

    Increases your Intellect by 4%.

  3. Rank 3

    Increases your Intellect by 6%.

  4. Rank 4

    Increases your Intellect by 8%.

  5. Rank 5

    Increases your Intellect by 10%.

Guardian Totems

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

  2. Rank 2

    Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Mental Dexterity NEW

New compared with Classic.

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases your Attack Power by an amount equal to 33% of your Intellect.

  2. Rank 2

    Increases your Attack Power by an amount equal to 67% of your Intellect.

  3. Rank 3

    Increases your Attack Power by an amount equal to 100% of your Intellect.

Improved Ghost Wolf

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.

  2. Rank 2

    Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.

Improved Lightning Shield

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Increases the damage done by your Lightning Shield orbs by 5%.

  2. Rank 2

    Increases the damage done by your Lightning Shield orbs by 10%.

  3. Rank 3

    Increases the damage done by your Lightning Shield orbs by 15%.

Elemental Weapons

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

  2. Rank 2

    Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

  3. Rank 3

    Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Shamanistic Focus NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Anticipation

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Increases your chance to dodge by an additional 2%.

  2. Rank 2

    Increases your chance to dodge by an additional 4%.

  3. Rank 3

    Increases your chance to dodge by an additional 6%.

Toughness

Maximum rank: 5 · Requires points in earlier rows: 15

  1. Rank 1

    Increases your Stamina by 2%.

  2. Rank 2

    Increases your Stamina by 4%.

  3. Rank 3

    Increases your Stamina by 6%.

  4. Rank 4

    Increases your Stamina by 8%.

  5. Rank 5

    Increases your Stamina by 10%.

Flurry

Maximum rank: 5 · Requires points in earlier rows: 15

Prerequisite: Mental Dexterity (3)

  1. Rank 1

    Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.

  2. Rank 2

    Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

  3. Rank 3

    Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

  4. Rank 4

    Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

  5. Rank 5

    Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Stormstrike

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Spirit Weapons

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Mental Quickness NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 20

  1. Rank 1

    Increases your spell damage and healing by up to 15% of your Intellect.

  2. Rank 2

    Increases your spell damage and healing by up to 30% of your Intellect.

Improved Stormstrike NEW

New compared with Classic.

Maximum rank: 2 · Requires points in earlier rows: 20

Prerequisite: Stormstrike (1)

  1. Rank 1

    When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

  2. Rank 2

    When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

Maelstrom Weapon NEW

New compared with Classic.

Maximum rank: 5 · Requires points in earlier rows: 25

  1. Rank 1

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

  2. Rank 2

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.

  3. Rank 3

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.

  4. Rank 4

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.

  5. Rank 5

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Rage of the Farseer NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Mental Quickness (2)

  1. Rank 1

    Increases your melee attack speed and spell casting speed by 30% for 25 sec.

Restoration

Improved Healing Wave

Maximum rank: 5

  1. Rank 1

    Reduces the casting time of your Healing Wave spell by 0.1 sec.

  2. Rank 2

    Reduces the casting time of your Healing Wave spell by 0.2 sec.

  3. Rank 3

    Reduces the casting time of your Healing Wave spell by 0.3 sec.

  4. Rank 4

    Reduces the casting time of your Healing Wave spell by 0.4 sec.

  5. Rank 5

    Reduces the casting time of your Healing Wave spell by 0.5 sec.

Totemic Focus

Maximum rank: 5

  1. Rank 1

    Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

  2. Rank 2

    Reduces the Mana cost of your totems and any spells that summon or move them by 10%.

  3. Rank 3

    Reduces the Mana cost of your totems and any spells that summon or move them by 15%.

  4. Rank 4

    Reduces the Mana cost of your totems and any spells that summon or move them by 20%.

  5. Rank 5

    Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Mindfulness NEW

New compared with Classic.

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Allows 17% of your Mana regeneration to continue while casting.

  2. Rank 2

    Allows 33% of your Mana regeneration to continue while casting.

  3. Rank 3

    Allows 50% of your Mana regeneration to continue while casting.

Natural Grace

Maximum rank: 3 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the threat generated by your spells by 5%.

  2. Rank 2

    Reduces the threat generated by your spells by 10%.

  3. Rank 3

    Reduces the threat generated by your spells by 15%.

Tidal Focus

Maximum rank: 5 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

  2. Rank 2

    Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.

  3. Rank 3

    Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.

  4. Rank 4

    Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.

  5. Rank 5

    Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Improved Reincarnation

Maximum rank: 2 · Requires points in earlier rows: 5

  1. Rank 1

    Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

  2. Rank 2

    Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

Ancestral Healing

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

  2. Rank 2

    Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.

  3. Rank 3

    Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Healing Focus

Maximum rank: 3 · Requires points in earlier rows: 10

  1. Rank 1

    Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.

  2. Rank 2

    Gives you a 47% chance to avoid interruption caused by damage while casting any healing spell.

  3. Rank 3

    Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Water Shield NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 10

  1. Rank 1

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Tidal Mastery

Maximum rank: 5 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the critical effect chance of your healing spells by 1%.

  2. Rank 2

    Increases the critical effect chance of your healing spells by 2%.

  3. Rank 3

    Increases the critical effect chance of your healing spells by 3%.

  4. Rank 4

    Increases the critical effect chance of your healing spells by 4%.

  5. Rank 5

    Increases the critical effect chance of your healing spells by 5%.

Restorative Totems

Maximum rank: 5 · Requires points in earlier rows: 15

  1. Rank 1

    Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

  2. Rank 2

    Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.

  3. Rank 3

    Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.

  4. Rank 4

    Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.

  5. Rank 5

    Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Mana Tide Totem

Maximum rank: 1 · Requires points in earlier rows: 15

  1. Rank 1

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Healing Way

Maximum rank: 3 · Requires points in earlier rows: 20

  1. Rank 1

    Increases the amount healed by your Healing Wave spell by 8%.

  2. Rank 2

    Increases the amount healed by your Healing Wave spell by 17%.

  3. Rank 3

    Increases the amount healed by your Healing Wave spell by 25%.

Nature's Swiftness

Maximum rank: 1 · Requires points in earlier rows: 20

  1. Rank 1

    When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification

Maximum rank: 5 · Requires points in earlier rows: 25

  1. Rank 1

    Increases the effectiveness of your healing spells by 2%.

  2. Rank 2

    Increases the effectiveness of your healing spells by 4%.

  3. Rank 3

    Increases the effectiveness of your healing spells by 6%.

  4. Rank 4

    Increases the effectiveness of your healing spells by 8%.

  5. Rank 5

    Increases the effectiveness of your healing spells by 10%.

Riptide NEW

New compared with Classic.

Maximum rank: 1 · Requires points in earlier rows: 30

Prerequisite: Healing Way (3)

  1. Rank 1

    Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.